erin
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bkdoormaus.bsky.social
erin
@bkdoormaus.bsky.social
full stack developer by day, game developer by night. she/they
I am gonna try and participate this time 😭
July 14, 2025 at 4:21 PM
This is what my implementation looks like, I basically do like a “spiral” where you can see a thin “slice” before/after the current options and as you spin they pop in and out. From folks playing they get it pretty quickly! By having filler slots you can use flicking (at the end) and muscle memory.
June 25, 2025 at 9:32 PM
I do something like this in my game for “ring menus”, I was inspired by the Beyond Good and Evil text input menu. There’s a gotcha where if you want the menu to loop, you’ll have to add filler spaces if it’s not a multiple of how many items are visible otherwise menu items will shift each full loop.
June 25, 2025 at 2:24 PM
So cool!!!!
February 28, 2025 at 12:04 PM
Love the staff/flail/lantern thing!! So cool
November 18, 2024 at 12:57 AM