BitMagic!
bitmagic.bsky.social
BitMagic!
@bitmagic.bsky.social
The complete Commander X16 Development System.

https://bitmagic.org
Coming soon to BitMagic the ability to see the post template generated code within the editor as you code!
October 19, 2025 at 12:30 PM
Somewhat unbelievably there wasn't a 'Hello World' example in the repository. This has been corrected in the most over engineered way!

github.com/Yazwh0/BitMa...
BitMagic.Examples/HelloWorld at main · Yazwh0/BitMagic.Examples
BitMagic Example projects. Contribute to Yazwh0/BitMagic.Examples development by creating an account on GitHub.
github.com
August 31, 2025 at 7:54 PM
You can now create a boilerplate project using the BitMagic extension. Simply select `Create BitMagic Project` from the command window and away you go!

#BitMagic #CommanderX16
August 30, 2025 at 12:12 PM
Added a intro from 2022 featuring full frame rate vectors on the #CommanderX16 ! Made in BitMagic of course..

bitmagic.org/madewithbitm...
April 18, 2025 at 10:48 AM
BitMagic can now compile and debug ROM code, and because it can debug CC65 code, it can debug the official ROM!

Example here: github.com/Yazwh0/BitMa...
BitMagic.Examples/Rom at main · Yazwh0/BitMagic.Examples
BitMagic Example projects. Contribute to Yazwh0/BitMagic.Examples development by creating an account on GitHub.
github.com
March 29, 2025 at 6:23 PM
BitMagic now has improved ca65 support. DreamTracker, a music tracker for the X16 and complex application is now in the Examples repo. It is a great example of how to get your ca65 based workflow up and running with the BitMagic debugger.

github.com/Yazwh0/BitMa...

#CommanderX16 #DreamTracker
January 28, 2025 at 11:08 AM
You can now use 'super anonymous labels' in BitMagic.

Currently they are the only labels that can be placed on the same line as an opcode.

This along with inline definitions will help clean up X16 code.

#CommanderX16
January 20, 2025 at 9:24 PM
With BitMagic you can now define 'label' pointers inline with an opcode, simply add it before the value for example:

lda a_value: $ab

For opcodes that take a word, you can define individual bytes using '>' and '<'.

Because these point to an actual data type, they appear in the locals window!
January 19, 2025 at 7:10 PM
Don't want to include Kernel symbols in your debugging sessions? In your project.json use 'romBankSymbols' with a space to override the default.

For example, this will stop loading the demo symbols:
"romBankSymbols" : ["", "", "", "", "", "", "", "", "", " "]

#CommanderX16
January 18, 2025 at 12:36 PM
On Windows 11 BitMagic now has square corners. Additionally it now will only shows the visible area of the display.

#CommanderX16
January 12, 2025 at 2:30 PM
Want to understand how your app has hit a BRK? BitMagic can help! Enable the 'BRK Hit' breakpoint and use the History View to track back how CPU ended up to where it is.

#CommanderX16
January 11, 2025 at 3:30 PM
BitMagic's Compiler supports the undocumented 65c02 (so not '816 compatible) opcode 'LDD' - Load and Discard - that reads from an address but does nothing with the result.

Handy for the VERA data port!
January 5, 2025 at 2:20 PM
BitMagic is now available on the Open VSX Registry, so can be used in VSCodium!

open-vsx.org/extension/Ya...
Open VSX Registry
open-vsx.org
December 28, 2024 at 6:58 PM