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bitjay.blue
bitjay! ♪
@bitjay.blue
21 year old birdbrain
Strange music producer
Professional yapper
I'm also normal about Splatoon!!!
she/her!
yeah, it's really rough </3 my voice still discourages me from doing some stuff even now,,
November 19, 2025 at 11:50 PM
there's been a terrible accident at the short day factory
November 18, 2025 at 7:30 PM
it's okay we can just start saying "BLINK" on comms so everyone remembers to blink
November 17, 2025 at 6:11 PM
ok but this means you can search up squirrel on bluesky and get as many squirrel pictures as you want
November 7, 2025 at 2:50 PM
i think these concepts are more useful and less ambiguous than terms like "aggro" or "passive" but idk if it's worth using as an actual framework to play the game. i at least think it covers the role of those terms in a much more useful way. i mostly just wanted to share this bc i think it's neat :>
November 7, 2025 at 3:21 AM
a surprising amount falls out from this. map control comes from limiting the enemy teams potential pressure. hyperdive maximizes your own kinetic pressure. taking a bad drop exchanges potential for comparatively little kinetic. a smart play can generate pressure from seemingly nowhere.
November 7, 2025 at 3:21 AM
and theyre not exclusive either, good plays often net you a lot of both. in those situations the enemy has to respond to both what you're actively doing, and what you can do. in this way, winning games can be thought of in terms of maximizing the difference in total pressure between teams.
November 7, 2025 at 3:21 AM
these terms are comparable to fast vs slow, or aggro vs passive, but arent equivalent. 1v4ing the enemy and instantly exploding is very fast and aggressive, but doesn't really make them think. painting a useless area is very slow and passive, but doesn't expand your options by much.
November 7, 2025 at 3:21 AM
in general, these 2 types of pressure are exchanged when you play one way or another. by grabbing special, you dont go as far up, but now you can special at any time. by dropping, you limit your options in exchange for shooting at the enemy.
November 7, 2025 at 3:21 AM
but, theres actually another way to apply pressure. take holding booyah for example. just doing this prevents the enemy from taking certain actions, like popping crab/bubble. you arent actually *doing* anything, but the enemy is being pressured just by what you *can* do. this is potential pressure.
November 7, 2025 at 3:21 AM
these 2 terms describe distinct ways to force the enemy to respond to your actions. the first and most obvious way to do this is to physically put stuff out that forces the enemy to respond. shots, bombs, specials, etc. this is the standard notion of pressure, and what i call kinetic pressure.
November 7, 2025 at 3:21 AM
not me editing a montage for splatoon stronghold using undertale yellow music literally right now
(i am procrastinating)
November 6, 2025 at 5:11 AM
(can i be piggybacked in too :> i dont have people to play with)
November 6, 2025 at 5:11 AM
dude if ur ass then im so cooked
November 6, 2025 at 5:10 AM