Nathan Tolbert
bitethechili.com
Nathan Tolbert
@bitethechili.com
I'm making new games for the NES and other retro systems, find my NESdev and other games at https://www.bitethechili.com

Also stuff about board games, Jesus, being a dad, and whatever else I feel like.
A large adventure game like Halcyon can be difficult to adequately demo at a convention, so I'm working on a build that will have 3 "save files" initialized on the cartridge that will let you jump to and experience different parts of the game.
November 12, 2025 at 5:49 PM
Does it rework the play control at all? Some of the non-standard control mechanics made the previous demo harder to play than I expected. (The inability to attack while holding forward on the D-Pad, or the inability to jump full height if you're pressing forward into a barrier, etc)
November 3, 2025 at 3:19 PM
What's different about this from the previous release?
November 3, 2025 at 3:14 AM
Do I understand correctly that you'd have a 16k code fixed bank, and then 7ish more 16k banks? (with supporting code/data?)

Yes, that would be a good fit for UxROM. If you're planning on a physical release, UNROM512 is a common board that would be more than sufficient.
October 19, 2025 at 2:54 AM
I listened to what it said about Witch n Wiz, and came to the conclusion that this is AI generated slop.

It also says "This game is simple, tense, and addictive" about Full Quiet. Simple!? 😂
October 8, 2025 at 7:03 PM
If you compare what you're doing with the sum of everything out in the world, you'll just be discouraged.

Decide why you're making the games you're making. Tune out the world, create what you want to create. Don't compare or worry about what everyone else is doing. That's the only way to stay sane.
September 26, 2025 at 1:56 PM
I made the switch a few years ago and never looked back.
September 21, 2025 at 9:36 PM
That's 50% of the time I've spent on Halcyon....
🫠
August 21, 2025 at 4:12 PM
That's the best feeling to finally have it recorded!
August 15, 2025 at 12:46 PM
Bah, uploaded the video incorrectly. Here's video.
August 13, 2025 at 1:40 AM
I've never figured out how to do a NDS cartridge release.
April 18, 2025 at 8:11 PM
But sometimes you have to get out and explore on foot...
March 21, 2025 at 4:04 PM
That first on in particular looks really great. Thanks for the suggestion!
March 21, 2025 at 3:25 PM
By "balance" do you mean be able to see the rotation better? or something else?

(Just interested in understanding the feedback as we continue to improve things)
March 21, 2025 at 1:57 PM
Me too, Jordan, Me too.

I first had the idea for it in 2005....
March 21, 2025 at 2:48 AM
A metroid/blaster master mashup is exactly what it is. :-) It's called Halcyon and has been in development for a number of years now, but it's been slow.

I'd be happy to get a demo to Kevin by then, a huge percentage of the game is playable already.
March 20, 2025 at 9:56 PM