Bing Xu
bingxxu.bsky.social
Bing Xu
@bingxxu.bsky.social
http://bingxu.tech
Computer graphics, Light transport, Rendering, Painting. PhD candidate @UCSanDiego. Intern @NVIDIA; Sketches https://www.instagram.com/bing_xu_art
And Lifan! Apologies that part of the text somehow dropped when including @ in Bluesky. 🥲🥲
October 23, 2025 at 5:58 PM
Thank you! 😄
October 23, 2025 at 8:00 AM
👺 By the way, we spent a lot of effort curating and will release a large-scale indoor dataset (∼14k scenes) with diverse floorplans, geometries, and textures, serving as a benchmark for learning light transport.
October 23, 2025 at 3:27 AM
👾 We demonstrate the versatility of our framework by reusing a shared pre-trained encoder while introducing task-specific decoders.
October 23, 2025 at 3:27 AM
👏 This is our team work: with my mentor Marco @marcosalvi.bsky.social , labmates Mukund, Cheng, NV folks Bart @bartwr.bsky.social , and Tzu-Mao @tzumaoli.bsky.social & Ravi!
October 23, 2025 at 3:27 AM
It takes as input the 3D scene assets—geometry, materials, and lighting represented as a point cloud—and encodes the light interaction into a 3D latent space, with codes anchored at the sampled scene points. The model is independent of both viewpoint and resolution!
October 23, 2025 at 3:27 AM
Building on the analogy of light transport operator and Attention, our fully scalable model learns a generalizable light transport 3D embedding that captures global illumination.
October 23, 2025 at 3:27 AM