Billy.exe
billyexe.bsky.social
Billy.exe
@billyexe.bsky.social
Enthusiast gamer, game developer, fullstack .Net developer. Fascinated by almost everything and eager to know something new everyday.
Day twentynine of trying to write at least one line of code for my game: messed some more with shaders, not doing good on that field tho
February 10, 2026 at 10:46 PM
Day twentyeight of trying to write at least one line of code for my game: started messing with unity ui toolkit to make the layout for the dialogues
February 9, 2026 at 10:13 PM
Day twentyseven of trying to write at least one line of code for my game: the base logic for the save system should be done, next will be thinking on if I want to add more to it
February 8, 2026 at 8:18 PM
Day twentysix of trying to write at least one line of code for my game: started the saving system, not 100% sure on how I want it to work
February 7, 2026 at 11:02 PM
Day twentyfive of trying to write at least one line of code for my game: started the logic to make the entity run from the player when too close
February 6, 2026 at 10:49 PM
Day twentyfour of trying to write at least one line of code for my game: worked on how the entity checks if the player is watching
February 5, 2026 at 11:19 PM
Day twentythree of trying to write at least one line of code for my game: ported all the already existing logic for the entity into its own state machine, now handling everything should be smoother. thinking about taking a pause and write some sort of stream deck unity integration...
February 4, 2026 at 6:05 PM
Day twentytwo of trying to write at least one line of code for my game: added more logic to stop the entity if the player is watching in its direction. Now I need to thinkg at how to make it behave organically in response at player behaviour
February 3, 2026 at 10:53 PM
Day twentyone of trying to write at least one line of code for my game: started working on the ai. made a maze, a navmesh and a some logic to make an object move on the navmesh following the player
February 2, 2026 at 10:56 PM
Day twenty of trying to write at least one line of code for my game: messed a bit more with shaders but nothing really achieved. I mostly rested today
February 1, 2026 at 10:45 PM
Day nineteen of trying to write at least one line of code for my game: more fixes to teleport position, now it feels done + started some test with shaders
January 31, 2026 at 11:28 PM
Day eighteen of trying to write at least one line of code for my game: fixed the teleportation position to make it less noticeable for the player. it's not perfect but it's way better now
January 30, 2026 at 9:54 PM
Day seventeen of trying to write at least one line of code for my game: added some debug gizmos to the interaction system
January 29, 2026 at 10:48 PM
Day sixteen of trying to write at least one line of code for my game: started aggregating some handy logic like character controller teleportation into extension methods to make life easier on the long run
January 28, 2026 at 10:58 PM
Day fifteen of trying to write at least one line of code for my game: added a basic tooltip(?) on screen whenever the player can interact with something
January 27, 2026 at 8:04 PM
Day fourteen of trying to write at least one line of code for my game: we celebrate 2 weeks with a first draft of what the dialogue system will be, scriptable objects for the dialogues and buttons to show and a contract to consume them (logic to be determined yet)
January 26, 2026 at 10:47 PM
Day thirteen of trying to write at least one line of code for my game (lost track of time again): refactored some parts of both mission and interaction system and started messing with warping the player around the world
January 25, 2026 at 11:11 PM
Day twelve of trying to write at least one line of code for my game: interaction system is now based on user input and not on always checking + some refactor to the mission system to create a base generic mission completed class behavior so I need to create new ones only for custom behaviors
January 24, 2026 at 10:45 PM
Day eleven of trying to write at least one line of code for my game: wrote a simple mockup for what will become the interaction system
January 23, 2026 at 1:00 PM
Day ten of trying to write at least one line of code for my game: now that the movement system has the minimal functionalities needed I can start focussing on other parts. Started writing an achievement/mission system. Now I can create custom missions and have some logic being executed on completion
January 22, 2026 at 8:57 PM
Day nine of trying to write at least one line of code for my game: added crouching state and fixed sensitivity
January 21, 2026 at 10:24 PM
Day eight (lost track of time playing terraria before posting) of trying to write at least one line of code for my game: added jump, fixed some problems changing state between running and walking, tried some changes to the camera
January 20, 2026 at 11:37 PM
Day seven of trying to write at least one line of code for my game: movements now follow slopes up and down! also kinda fixed the camera, now it actually looks like an fps view. strill dropping frames tho and there is some jittering and strange behaviours with sensitivity
January 19, 2026 at 10:23 PM
Day six of trying to write at least one line of code for my game: more refactor (now there are some tweakable parameters into the monobehavior) and linked badly the camera to player rotation
January 18, 2026 at 9:46 PM
Day six of trying to write at least one line of code for my game: we have some actual movement! camera still bugged and not yet considered into the movement tho
January 17, 2026 at 10:20 PM