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billy-manning.bsky.social
@billy-manning.bsky.social
Graphics programmer, classical pianist
May 9, 2025 at 4:57 PM
January 3, 2025 at 3:32 PM
This is Moose!
December 19, 2024 at 4:37 PM
We got the luckiest pair of dogs ever.
November 25, 2024 at 3:46 PM
I jump-scared myself with a Blueprint graph I had forgotten about
November 17, 2024 at 6:42 PM
And here's the source of the custom node. 3/3
November 16, 2024 at 8:27 PM
Here's the Material Function, with one custom node inside it. 2/3
November 16, 2024 at 8:27 PM
I've implemented mesh-slicing, which stretches the inside of the mesh but not its edges. 1/3 #unreal
November 16, 2024 at 8:27 PM
Advice on dynamically slicing meshes, like a 9-sliced sprite? Meaning to stretch the middle of it horizontally/vertically while leaving the tips alone. This is for a game idea with procedural levels.
Right now I'm thinking Vertex Colors -- Red for mask, Green for stretch interpolant, Blue for axis.
November 15, 2024 at 1:14 AM
Some photos of my Indian Ringneck Parrot, Tali.
November 12, 2024 at 7:41 PM