Recreational Game Developer
Wondering if anyone else has used this particular method for implementing Interface-like design in the #godotengine... Code the 'interface' as a resource, code the implementations as resources extending this, then create a resource object for use in other code. Pretty neat, I think.
Wondering if anyone else has used this particular method for implementing Interface-like design in the #godotengine... Code the 'interface' as a resource, code the implementations as resources extending this, then create a resource object for use in other code. Pretty neat, I think.