We're doing first drafts for all the PCs, then revisions to make them all fit nicely together as a cast.
We're doing first drafts for all the PCs, then revisions to make them all fit nicely together as a cast.
The idea is that you can set your palette and accessories and they'll follow you as you transform
(line art by BigDragBy, palettized colors and json data whipped together in a hurry by me)
#gamedev
The idea is that you can set your palette and accessories and they'll follow you as you transform
(line art by BigDragBy, palettized colors and json data whipped together in a hurry by me)
#gamedev
Audio engineers, is this a case of Godot sucking? Do I need higher quality / higher sample rate audio? Or is this just the best you can do without a lot of budget and manual audio engineer work for each file?
#gamedev
Audio engineers, is this a case of Godot sucking? Do I need higher quality / higher sample rate audio? Or is this just the best you can do without a lot of budget and manual audio engineer work for each file?
#gamedev
Soon we'll have glasses, piercings, and scars that carry over across all your forms! #gamedev #furry