Biggles
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biggles.games
Biggles
@biggles.games
Makin’ games
Totally. I think I totally scrapped & redid Ozy’s multiplayer code twice? Both times involving fairly large refactors of a ton of core systems. Was quite pleased with the eventual conceptual framework that tied it all together but even that buckled a little in the push to ship the last few features.
July 26, 2025 at 10:57 AM
Also half the time when I do start trying to implement content & card mechanics etc I then realise that my “perfect system” really isn’t anywhere near as perfect as I’d imagined, lol :-)
July 26, 2025 at 10:50 AM
100% agree. Though personally I’m also quite prone to spending so much time trying to architect the perfect underlying system & running out of steam before actually getting to the mechanics I wanted to test in the first place… though that may just be me!
July 26, 2025 at 10:48 AM
Yup, it can be so hard to draw the line sometimes between “quick & dirty to test an idea” vs “not so dirty that you have to redo everything constantly”…
July 26, 2025 at 10:43 AM
Also a key inspiration behind (and the name of) the first indie game I ever worked on!

store.steampowered.com/app/1768280/...
March 18, 2025 at 2:08 PM
Am truly honoured to see Ozy on such an excellent list! Many shared favourites & a few “new” games I’ll definitely be checking out as well :-) Thank you! 🙏
November 23, 2024 at 9:59 PM
Ah, I do really need to blow some cobwebs off this account, huh! There is a very basic demo of Drift Vector up on Steam but no plans currently to develop the game further. May revisit one day :-)
Currently working on a new unannounced strategy game with a fantastic team, can’t wait to announce it!
November 16, 2024 at 9:44 AM
Hi! Would love to be added to this :-)
November 15, 2024 at 8:26 PM
👋 😀
November 15, 2024 at 4:59 PM
PURE & Split/Second!
(May be slightly biased, my first ever game dev job involved implementing the haptics on PURE…)
November 6, 2024 at 8:59 PM