[profile.release]
lto = "thin"
Smaller binaries without the excruciating build times! What’s your favorite optimization tip? 🚀
[profile.release]
lto = "thin"
Smaller binaries without the excruciating build times! What’s your favorite optimization tip? 🚀
At Widle, we specialize in building custom Retool applications tailored for real estate teams. We’ll help you streamline workflows, improve collaboration, and scale your business efficiently.
At Widle, we specialize in building custom Retool applications tailored for real estate teams. We’ll help you streamline workflows, improve collaboration, and scale your business efficiently.
🚀 Boost Productivity
✅ Enhance Accountability
🔍 Achieve Transparency
⏳ Stick to Timelines and Commitments
🚀 Boost Productivity
✅ Enhance Accountability
🔍 Achieve Transparency
⏳ Stick to Timelines and Commitments
[profile.release]
lto = "fat"
5️⃣ Crate publishing checklist:
✅ Write clear README.md and documentation.
✅ Include tests and examples.
✅ License your crate!
Your favorite crate tips? 🚀 #RustLang
cargo install cargo-edit
3️⃣ Check for security: Use cargo audit to find known vulnerabilities in your dependencies:
cargo install cargo-audit && cargo audit
cargo install cargo-edit
3️⃣ Check for security: Use cargo audit to find known vulnerabilities in your dependencies:
cargo install cargo-audit && cargo audit
Tip: Set up your render pass to use bind groups for shader inputs.
render_pass.set_bind_group(0, &texture_bind_group, &[]);
Tip: Set up your render pass to use bind groups for shader inputs.
render_pass.set_bind_group(0, &texture_bind_group, &[]);
let compute_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("compute bind group"),
layout: &compute_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
});
let compute_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("compute bind group"),
layout: &compute_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
});