The development assistant for game engines. Code and debug your project with ease. Currently for Unity. Try it out now: https://www.bezi.com/
This is Bezi for game designers.
#gamedev #unitydev #gamedesign
This is Bezi for game designers.
#gamedev #unitydev #gamedesign
Bezi helps game developers with processes like prototyping, debugging, and building custom tools - so you can do the art, architecture, and gameplay. No asset generation or training AI with your data.
#gamedev #indiedev #unity #unite2025
Bezi helps game developers with processes like prototyping, debugging, and building custom tools - so you can do the art, architecture, and gameplay. No asset generation or training AI with your data.
#gamedev #indiedev #unity #unite2025
Last weekend, gamedevs teamed up for our Halloween game jam to build spooky games with our tool — all featuring Bezi's mascot ghost, all shipped in just 4 days.
(The ghost’s name is TBD, but we’re open to suggestions.)
#gamedev #indiedev
Upload everything you know about your game beyond what’s already in Unity, and watch Bezi work its magic. With Pages, you can bring in design docs, implementation plans, & tool specs, and reference them directly in Bezi.
#gamedev #indiedev
Amazing to see what the community can make with our Unity assistant. Huge congrats to the winners!
#gamejam #indiedev #gamedev
With Rules, so you can teach it your specific coding style, file structure, and design patterns once, and it just gets it.
Plus a bunch of other usability improvements.
#gamedev #indiedev
Check out the winners below. It was amazing seeing devs use Bezi to get the technical parts done in minutes, then spend the rest of the jam on art and designing levels.
This is what smarter tooling is all about. Congrats all!
#indiedev #gamedev #gamejam
Bezi uses AI to help with your game's code so you can focus on making art and fun mechanics. Check out our Top 10:
#gamejam #indiedev #gamedev
Agent Mode creates and modifies code directly in the engine, using complete context of your game project - assets, packages, and all. Accept or reject proposed changes, view code diffs, and track all modified files.
#unity #indiedev #gamedev
We've found that it's more spatially intelligent than Sonnet 3.7 and better understands Unity scenes, for improved assistance especially for 3D. Sonnet 4’s training data cutoff is March 2025, so it's also up-to-date with Unity 6.
We've found that it's more spatially intelligent than Sonnet 3.7 and better understands Unity scenes, for improved assistance especially for 3D. Sonnet 4’s training data cutoff is March 2025, so it's also up-to-date with Unity 6.
#gamedev #unity #indiedev
We updated in-prompt pinning to replace standard Unity asset search to halve the processing time and improves relevancy. This demo was done with a 80GB project.
#gamedev #indiedev
#gamedev #gamejam #indiedev