Geekuillaume
besson.co
Geekuillaume
@besson.co
And also a lot of those companies have a huge spending on other AI providers (like OpenAI) which is quite new compared to startups from 5 years ago. Those traditional startups have almost flat infra / service cost no matter their growth.
November 18, 2025 at 5:48 PM
Thanks for sharing your work! I actually were wondering about an "inpainting" feature for DA3 and posted an issue on your github repo: github.com/ByteDance-Se... I hope this fits in the goals of the project!
Feature / Guidance request: Inpainting · Issue #58 · ByteDance-Seed/Depth-Anything-3
Hi! First thanks for sharing your work here, it's highly appreciated! I've been reading the paper and the code and wondering if there's a way to modify it to include some manual point of references...
github.com
November 18, 2025 at 8:55 AM
If you're curious about this, here's the logic used to start the children process: github.com/nodejs/node/...

And in the logic to import another JS file, there's this code running to indicate to the parent process the files imported github.com/nodejs/node/...
github.com
September 28, 2025 at 4:03 PM
That's actually exactly our approach at modddif.com Until now we mainly focused on tools to work on the texture (even with a noisy topology and uv map) and now we're working on the geometry
Modddif - Design and refine 3D models faster with pro tools
Modddif accelerate your 3D workflow with professional tools powered with AI. Generate and perfect your models in detail.
modddif.com
September 1, 2025 at 7:13 PM
Generating a low-poly model is not that complex no? There's still some edge cases to solve manually (same as with texture baking) but for 90% of the cases it seems okay. But definitely, fixing the geometry on a noisy model is super time-consuming with existing tools
September 1, 2025 at 9:27 AM