worldbuilding - https://bertholet.micro.blog/
games? - https://bertholet.itch.io/
dreamcast - https://antiruins.com/
36 printed cards, slick black sleeve, no systems or distracting information and hand picked art goodness from the public domain .
You can grab a deck on antiruins.com, etsy or for free on itch.io.
#ttrpg #worldbuilding #rpg
36 printed cards, slick black sleeve, no systems or distracting information and hand picked art goodness from the public domain .
You can grab a deck on antiruins.com, etsy or for free on itch.io.
#ttrpg #worldbuilding #rpg
bertholet.itch.io/findersoracle
bertholet.itch.io/findersoracle
Yes, I'm using ANTIRUINS so a #dreamcast version is possible 😅
#ttrpg
Yes, I'm using ANTIRUINS so a #dreamcast version is possible 😅
#ttrpg
Oversight is derived from Knowledge. It is not lack of information, it's the blind spot. A tiny detail that derails your carefully planned heist.
Oversight is derived from Knowledge. It is not lack of information, it's the blind spot. A tiny detail that derails your carefully planned heist.
But not for phone... I think?
But not for phone... I think?
Congratulation @freakdave.bsky.social, perrin and wuffsoft!
#dreamcast
Congratulation @freakdave.bsky.social, perrin and wuffsoft!
#dreamcast
A (..slowish) camera follow. Some sprite animation, a switch behavior. A need a couple sounds and a NPC and that should do it.
#dreamcast #gamedev #retrogame
A (..slowish) camera follow. Some sprite animation, a switch behavior. A need a couple sounds and a NPC and that should do it.
#dreamcast #gamedev #retrogame
This simple top-down rpg-ish takes 61 lines of code.
gist.github.com/lerabot/32f8...
#dreamcast #gamdev #retrogamedev
This simple top-down rpg-ish takes 61 lines of code.
gist.github.com/lerabot/32f8...
#dreamcast #gamdev #retrogamedev
Previous implementation was on the Lua side an only supported box (AABB). New implementation is in C and supports any combination of collision between Circle and Boxes... and is MUCH MUCH faster ... (like almost 10x faster).
#dreamcast #gamedev
Previous implementation was on the Lua side an only supported box (AABB). New implementation is in C and supports any combination of collision between Circle and Boxes... and is MUCH MUCH faster ... (like almost 10x faster).
#dreamcast #gamedev
Works quite well! All you need to do to build a valid .CDI #dreamcast disc is run the makeCDI.bat script in the `tools/win` folder!
#gamedev #indiegame #retrogaming
Works quite well! All you need to do to build a valid .CDI #dreamcast disc is run the makeCDI.bat script in the `tools/win` folder!
#gamedev #indiegame #retrogaming
The Golem has always been around, building a new temple from the ruins.
It also made its way into Fragmented Almanac, our 2024 release... and maybe in our next one? 🫥
The Golem has always been around, building a new temple from the ruins.
It also made its way into Fragmented Almanac, our 2024 release... and maybe in our next one? 🫥
#dreamcast
It's a short demo we made for the Dream Disc game jam.
Help the Titan and explore the dark vaults searching for STARS!
bertholet.itch.io/titan
#exploration
#indie
#demo
#dreamcast
It's a short demo we made for the Dream Disc game jam.
Help the Titan and explore the dark vaults searching for STARS!
bertholet.itch.io/titan
#exploration
#indie
#demo
It's called ANTIRUINS; it uses the Lua scripting language and it makes developing on Dreamcast quite accessible.
Get the engine : bertholet.itch.io/antiruins
Documentation : lerabot.github.io/antiruins-do...
It's called ANTIRUINS; it uses the Lua scripting language and it makes developing on Dreamcast quite accessible.
Get the engine : bertholet.itch.io/antiruins
Documentation : lerabot.github.io/antiruins-do...