Trying to use this to blog and keep myself accountable for working on it! Thanks for checking me out!
Had a lot of fun here making her cravatt fly into her face. Looks a bit wonky atm but should be good in play! The frames in the apex of the jump are gonna be stretched for longer so it looks like she holds the pose for longer
#indiedev
Had a lot of fun here making her cravatt fly into her face. Looks a bit wonky atm but should be good in play! The frames in the apex of the jump are gonna be stretched for longer so it looks like she holds the pose for longer
#indiedev
Now only to figure out the firing in air, firing left, and firing down in the air animations!!
#indiedev
Now only to figure out the firing in air, firing left, and firing down in the air animations!!
#indiedev
ALSO, finally managed to motivate myself to make the jump animation, so, we're deep in that now
#indiegamedev
ALSO, finally managed to motivate myself to make the jump animation, so, we're deep in that now
#indiegamedev
make her outfit move with her
and make her as expressive as possible- really helps get across her inexperienced/silly personality
#indiegamedev #pixelart
make her outfit move with her
and make her as expressive as possible- really helps get across her inexperienced/silly personality
#indiegamedev #pixelart
And maybe I could use it for environmental storytelling too!
And maybe I could use it for environmental storytelling too!
A self proclaimed giant hunter, Bernadetta is braving the mighty beanstalk to avenge her home!
This is an image I hope to use in dialogue sequences. Was hoping to scale it down to look like old DS game sprites, but I have yet to find a good way to do it lol
#indiegamedev
A self proclaimed giant hunter, Bernadetta is braving the mighty beanstalk to avenge her home!
This is an image I hope to use in dialogue sequences. Was hoping to scale it down to look like old DS game sprites, but I have yet to find a good way to do it lol
#indiegamedev