- Work in Progress -
- Day 2 VS Day 4 -
@gamedevtv.bsky.social
GameJam 2025 submission.
Theme: Tiny World
Huge thanks to
@flassari.bsky.social
for the tutorial on planar movement.
Links in the comments.
- Work in Progress -
- Day 2 VS Day 4 -
@gamedevtv.bsky.social
GameJam 2025 submission.
Theme: Tiny World
Huge thanks to
@flassari.bsky.social
for the tutorial on planar movement.
Links in the comments.
What's your preferred generic way to address them?
a. Show/Hide Anim
b. Transition in/out Anim
c. In/Out Anim
More suggestions are welcome!
(Naming convention for my plugin)
#UE5 #UnrealEngine #indie #gamedev #fab #EpicGames #Widget #UI #SpeechCraftPlugin
What's your preferred generic way to address them?
a. Show/Hide Anim
b. Transition in/out Anim
c. In/Out Anim
More suggestions are welcome!
(Naming convention for my plugin)
#UE5 #UnrealEngine #indie #gamedev #fab #EpicGames #Widget #UI #SpeechCraftPlugin
Learned from DreamjobGamedev's tutorial in Godot, and ported the code to UE.
Links to the tutorials in the comments :)
#UnrealEngine #UnrealEngine5 #UE5 #Indie #gamedev #gamedevelopement #UI
Learned from DreamjobGamedev's tutorial in Godot, and ported the code to UE.
Links to the tutorials in the comments :)
#UnrealEngine #UnrealEngine5 #UE5 #Indie #gamedev #gamedevelopement #UI
A highly modular speech UI system for Unreal Engine
Basic Speech Bubble Demo
Full Video: youtu.be/zPlBePzmiSE
* Footage is Work in Progress *
#UE5 #UE #Unreal #Engine #UnrealEngine #Plugin #UI #Widget #Speech #Craft #SpeechCraftPlugin #Chat #Bubble
A highly modular speech UI system for Unreal Engine
Basic Speech Bubble Demo
Full Video: youtu.be/zPlBePzmiSE
* Footage is Work in Progress *
#UE5 #UE #Unreal #Engine #UnrealEngine #Plugin #UI #Widget #Speech #Craft #SpeechCraftPlugin #Chat #Bubble
1. Widget system automatically managed with screen bounds location handling.
2. Actor Component working out of the box.
3. Automatic text management using an array/data table.
Any widget, simply implement an interface with 4 function calls!
1. Widget system automatically managed with screen bounds location handling.
2. Actor Component working out of the box.
3. Automatic text management using an array/data table.
Any widget, simply implement an interface with 4 function calls!