www.projectlivinginamerica.org
See more at www.benny-wilson.com/blk
#GaussianSplatting #RealtimeRendering #indiegamedev #gamedev
See more at www.benny-wilson.com/blk
#GaussianSplatting #RealtimeRendering #indiegamedev #gamedev
I’m a huge fan of the Zelda series and thought it’d be neat to understand how the rendering in BOTW works:
#gamedev #indiedev #breathofthewild
I’m a huge fan of the Zelda series and thought it’d be neat to understand how the rendering in BOTW works:
#gamedev #indiedev #breathofthewild
𝗟𝗶𝗻𝗸𝘀:
𝗙𝗼𝗼𝘁 𝗥𝗶𝗴𝗴𝗶𝗻𝗴 𝗶𝗻 𝗕𝗹𝗲𝗻𝗱𝗲𝗿 𝘂𝘀𝗶𝗻𝗴 𝗜𝗞 𝗖𝗼𝗻𝘀𝘁𝗿𝗮𝗶𝗻𝘁𝘀 - 𝗧𝗵𝗲𝗞𝗶𝘄𝗶𝗖𝗼𝗱𝗲𝗿 - lnkd.in/e4ux9hVP
𝗕𝗹𝗮𝗰𝗸 𝗘𝗻𝗴𝗶𝗻𝗲: www.benny-wilson.com/blk/
#gamedev #indiedev #blender #photoshop
𝗟𝗶𝗻𝗸𝘀:
𝗙𝗼𝗼𝘁 𝗥𝗶𝗴𝗴𝗶𝗻𝗴 𝗶𝗻 𝗕𝗹𝗲𝗻𝗱𝗲𝗿 𝘂𝘀𝗶𝗻𝗴 𝗜𝗞 𝗖𝗼𝗻𝘀𝘁𝗿𝗮𝗶𝗻𝘁𝘀 - 𝗧𝗵𝗲𝗞𝗶𝘄𝗶𝗖𝗼𝗱𝗲𝗿 - lnkd.in/e4ux9hVP
𝗕𝗹𝗮𝗰𝗸 𝗘𝗻𝗴𝗶𝗻𝗲: www.benny-wilson.com/blk/
#gamedev #indiedev #blender #photoshop
Simple deformation is easy since height-mapped terrain doesn't overlap.
www.benny-wilson.com/blk/
github.com/bennywilson/blk
#gamedev #indiedev
Simple deformation is easy since height-mapped terrain doesn't overlap.
www.benny-wilson.com/blk/
github.com/bennywilson/blk
#gamedev #indiedev
CSMs divide the camera view frustum into increasingly larger areas and shadows each independently. This is a fairly fast way to provide full scene shadows. More soon!
www.benny-wilson.com/blk/
#gamedev #indiedev
1 directional cel-shaded light, 1 ambient light, and 400 point lights.
More to come soon!
#gamedev #indiedev #indiegame #screenshotsaturday
𝐋𝐢𝐧𝐤𝐬:
www.benny-wilson.com/blk/
github.com/bennywilson/blk
1 directional cel-shaded light, 1 ambient light, and 400 point lights.
More to come soon!
#gamedev #indiedev #indiegame #screenshotsaturday
𝐋𝐢𝐧𝐤𝐬:
www.benny-wilson.com/blk/
github.com/bennywilson/blk
Website (updates coming soon!):
www.benny-wilson.com/blk/
#indiedev #gamedev
Website (updates coming soon!):
www.benny-wilson.com/blk/
#indiedev #gamedev
Knowing how a Maya triangle is transformed into a screen pixel by Unreal is incredibly fun!
#gamedev #indiedev #UnrealEngine #unity3d #photoshop
Knowing how a Maya triangle is transformed into a screen pixel by Unreal is incredibly fun!
#gamedev #indiedev #UnrealEngine #unity3d #photoshop
Here's a little brush fire fx I was working on at the time:
#gamedev #indiedev #indiegames
Here's a little brush fire fx I was working on at the time:
#gamedev #indiedev #indiegames
Website: www.benny-wilson.com/oxi/
Github: www.github.com/bennywilson/oxi/
#gamedev #indiedev #indiegames
Website: www.benny-wilson.com/oxi/
Github: www.github.com/bennywilson/oxi/
#gamedev #indiedev #indiegames
#gamedev #indiedev #indiegames
#gamedev #indiedev #indiegames
The challenge is to move a robot who can push boxes (and boxes can push other boxes etc).
Your code is correct if the boxes end up in the correct places.
The challenge is to move a robot who can push boxes (and boxes can push other boxes etc).
Your code is correct if the boxes end up in the correct places.
A couple times I took my eyes off the prize, y’all.
I know a couple people pray for my demise, y’all.
But even birds with broken wings wanna fly, y’all.
- Joi
A couple times I took my eyes off the prize, y’all.
I know a couple people pray for my demise, y’all.
But even birds with broken wings wanna fly, y’all.
- Joi