Ben
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benmakesnoise.bsky.social
Ben
@benmakesnoise.bsky.social
game audio + design, nacho appreciator
@mattoztalay.bsky.social hello Matt! I was wondering if you knew anything about the function OtherChildren within the Nanite::BasePass task? I'm getting a high cost there while on Low graphics. Thanks!
August 19, 2025 at 8:14 PM
Reposted by Ben
🗓️ Mark your calendars. Voyagers of Nera is coming to Early Access on August 5th.

Play our Demo now: store.steampowered.com/app/2686630/Voyagers_of_Nera/ #PCGamingShow #NextFest
June 8, 2025 at 7:56 PM
Reposted by Ben
Thank you all for your submissions into our April 📸 In-Game Photo Contest. We received over 87 submissions TOTAL! 🏆Here are our winners:

Solo Category:
🥇 luvgrace.bsky.social
🥇 Kanis

Group Category:
🥇Violeta & Crew
#VoyagersOfNeraContest
April 25, 2025 at 1:41 AM
@blueprincegame.bsky.social is trying to trick me with these puzzies but I shan't be tricked!!
April 15, 2025 at 6:49 AM
our art team is CRACKED
ATTENTION INDIEDEVS

Show off your art style! 🌊⛵️ #indiedev #gamedev #newgames #VoyagersOfNera
April 12, 2025 at 6:45 AM
this would be a funnier April Fools if it wasn't on me to fix this bug 😫
☁️ It's time to SET SAIL in the SKIES! ⛵☁️

Play our demo now: s.team/a/2686630 #gaming
April 3, 2025 at 2:45 PM
fellas, what's stopping you from looking like this?
March 28, 2025 at 1:59 AM
beach day
March 24, 2025 at 2:29 AM
saturdays are for photo dumps
March 22, 2025 at 3:38 PM
I worked on this enemy and I cannot tell you how immensely satisfying this scream is. Music to my ears!!!
March 20, 2025 at 5:07 PM
Reposted by Ben
New ocean enemies, magical resources and progression in The Embrace ✨🦈

📷 Be sure to save grab any screenshots or recordings locally BEFORE you update our patch on Wednesday! #indiegames #steamgames
March 18, 2025 at 2:12 AM
White Lotus has been in a recession ever since they changed the theme song.
March 20, 2025 at 3:33 AM
@mattoztalay.bsky.social unreal question: Nanite/VSM/Lumen/SWRayTracing, if I have high ShadowDepths times, specifically the SW Rasterize (Triangles) process, would reducing the fallback mesh size help with that? Or is the fallback only for HW Raytrace? Thanks!
March 12, 2025 at 10:11 PM
Reposted by Ben
Top 3 in NEW & TRENDING DEMOS!!!

Thank you everyone for your support so far in our demo launch! 🎊

#indiegames #WinterGamesExpo
December 5, 2024 at 7:06 AM
the joy of marketing
This was what happened when we hosted a watch party for our demo trailer:
December 7, 2024 at 7:31 PM
Reposted by Ben
Here’s a #UETip for you. Avoid setting render features in PPVs if you want to change them through any other method (like scalability settings or device profiles).
Good reminder! If you set render features like Global Illumination Method in your Post Process Volume that value overrides literally every other method of changing that setting (except hardware limitations). I knew Hillside had one but forgot to swap it around before I started the talk.
December 7, 2024 at 7:18 PM
@mattoztalay.bsky.social can I ask you a question related to one of your unreal talks?
December 7, 2024 at 7:04 PM