Benji
benjigamedev.bsky.social
Benji
@benjigamedev.bsky.social
Gamedev working on Azaran: Islands of the Jinn
Demo : https://store.steampowered.com/app/3769110/Azaran_Islands_of_the_Jinn_Demo/
discord.gg/FxFhsSXbAG
🥳Azaran: The Demon Bottle is now out on Steam!
if you liked the Azaran64 demo, I think you’ll get a kick out of this lil side-project. it’s only short, but it’s crammed with as many cryptic puzzles and riddles as I could fit into 3 weeks of devtime. hope you enjoy!
August 5, 2025 at 11:02 AM
should I implement fire-status and let Zayd burn to death? or would that be too much
February 7, 2025 at 10:18 PM
environments in my game are all "unlit" - only Zayd's model responds to lights in the scene. The sides of the blocks are simply a darker material, the pit fades to black using vertex colors, and the glowing ring is just a material that ignores fog
January 18, 2025 at 7:49 PM
this all-surface super-magshot is really useful for testing stuff. shame it's too powerful and must remain a dev tool...
December 10, 2024 at 2:55 PM
December 9, 2024 at 5:54 PM
my game will have keys and doors and stuff!!
December 8, 2024 at 10:36 PM
hey bluesky peeps, I'm making a puzzle-heavy zeldalike inspired by Arabian Nights, if anyone's into that
December 1, 2024 at 6:28 PM
the puzzles in Azaran may be slightly more cryptic / Myst-like than you're expecting...
November 30, 2024 at 7:43 PM
are we Doom keycard enjoyers?
November 17, 2024 at 5:50 PM
roll bonk smash!!!
November 16, 2024 at 11:38 AM
who would actually use a "climb down" feature versus simply yeeting off the edge?
November 13, 2024 at 8:42 PM
where am i, what's going on??
November 13, 2024 at 4:56 PM