Although our restaurant is at capacity for scheduled opening hours, walk-ins may be accepted- just come by and say hi!
Although our restaurant is at capacity for scheduled opening hours, walk-ins may be accepted- just come by and say hi!
Friday 22nd August 1pm - 3pm
Friday 22nd August 3pm - 5pm
Saturday 23rd August 12pm - 2pm
Friday 22nd August 1pm - 3pm
Friday 22nd August 3pm - 5pm
Saturday 23rd August 12pm - 2pm
Nice to see the concept of 'double coding'- in Cognitive Psychology we call this 'redundancy gain': better discrimination when objects differ on 2 (rather than 1) features
Nice to see the concept of 'double coding'- in Cognitive Psychology we call this 'redundancy gain': better discrimination when objects differ on 2 (rather than 1) features
Combining experimental design with game design enables the empirical validation of choices made by commercial games. In Ghost Blitz, the frequency that players experience a task switching cost predicted the reduction in self-reported fun
(3/3) ⛔
Combining experimental design with game design enables the empirical validation of choices made by commercial games. In Ghost Blitz, the frequency that players experience a task switching cost predicted the reduction in self-reported fun
(3/3) ⛔
This research shows how the constraint of task switching is hidden in the card game Ghost Blitz. Surface characteristics are important as the game is more fun and performance faster with the commercial stimuli compared to a ‘experiment-like’ format
(2/3) 👇
This research shows how the constraint of task switching is hidden in the card game Ghost Blitz. Surface characteristics are important as the game is more fun and performance faster with the commercial stimuli compared to a ‘experiment-like’ format
(2/3) 👇
Combining experimental design with game design enables the empirical validation of choices made by commercial games. In Ghost Blitz, the frequency that players experience a task switching cost predicted the reduction in self-reported fun.
Combining experimental design with game design enables the empirical validation of choices made by commercial games. In Ghost Blitz, the frequency that players experience a task switching cost predicted the reduction in self-reported fun.
This research shows how the constraint of task switching is hidden in the card game Ghost Blitz. Surface characteristics are important as the game is more fun and performance faster with the commercial stimuli compared to a ‘experiment-like’ format
This research shows how the constraint of task switching is hidden in the card game Ghost Blitz. Surface characteristics are important as the game is more fun and performance faster with the commercial stimuli compared to a ‘experiment-like’ format
And not a moment too soon according to the file status of my rule book... @fallconyyc.bsky.social
And not a moment too soon according to the file status of my rule book... @fallconyyc.bsky.social
Time for a Takoyaki teaser?
Time for a Takoyaki teaser?
'Assessing the replicability of Cognitive Psychology during remote experiential learning via mobile phone technology'
'Assessing the replicability of Cognitive Psychology during remote experiential learning via mobile phone technology'
What is it like to be an academic? Simulating higher education systems via board game actions in Tenure Track
c) 2:45 pm - 3:45 am ECHA 1-490
Playtesting Tenure Track: The simulation of higher education systems via a board game
What is it like to be an academic? Simulating higher education systems via board game actions in Tenure Track
c) 2:45 pm - 3:45 am ECHA 1-490
Playtesting Tenure Track: The simulation of higher education systems via a board game
a) 10:15 am - 11:15 am ECHA 1-490
Overcoming a barrier in the use of games in education via the use of a generic card game system allowing for specific content overlay
a) 10:15 am - 11:15 am ECHA 1-490
Overcoming a barrier in the use of games in education via the use of a generic card game system allowing for specific content overlay
(2 Computationalists; 30 mins)
“But the calculator is quite wrong... We shall have to reduce two of you to sub-atomic size and re-program the calculator from the inside.” You look down at the small device , and feel the size of the world changing around you...
(2 Computationalists; 30 mins)
“But the calculator is quite wrong... We shall have to reduce two of you to sub-atomic size and re-program the calculator from the inside.” You look down at the small device , and feel the size of the world changing around you...
(2-4 Casting Agents; 30 mins)
The biggest monster B-movie in all of Tinseltown is about to start filming. Compete with other creature casting agents to get your scary species in front of the camera, and complete those terrifying scenes!
(2-4 Casting Agents; 30 mins)
The biggest monster B-movie in all of Tinseltown is about to start filming. Compete with other creature casting agents to get your scary species in front of the camera, and complete those terrifying scenes!
(2-4 Researchers; 120 mins)
Play as competing researchers who need to succeed in Academia in this medium-to-heavy Euro. Every semester, a Lab Agenda creates a competitive worker placement puzzle, where all players must plan the order of actions at the same time.
(2-4 Researchers; 120 mins)
Play as competing researchers who need to succeed in Academia in this medium-to-heavy Euro. Every semester, a Lab Agenda creates a competitive worker placement puzzle, where all players must plan the order of actions at the same time.
Design descriptions and times below:
Design descriptions and times below:
(2 Computationalists; 30 mins)
“But the calculator is quite wrong... We shall have to reduce two of you to sub-atomic size and re-program the calculator from the inside.” You look down at the small device , and feel the size of the world changing around you...
(2 Computationalists; 30 mins)
“But the calculator is quite wrong... We shall have to reduce two of you to sub-atomic size and re-program the calculator from the inside.” You look down at the small device , and feel the size of the world changing around you...
(2-4 Casting Agents; 30 mins)
The biggest monster B-movie in all of Tinseltown is about to start filming. Compete with other creature casting agents to get your scary species in front of the camera, and complete those terrifying scenes!
(2-4 Casting Agents; 30 mins)
The biggest monster B-movie in all of Tinseltown is about to start filming. Compete with other creature casting agents to get your scary species in front of the camera, and complete those terrifying scenes!
(2-4 Researchers; 120 mins)
Play as competing researchers who need to succeed in Academia in this medium-to-heavy Euro. Every semester, a Lab Agenda creates a competitive worker placement puzzle, where all players must plan the order of actions at the same time.
(2-4 Researchers; 120 mins)
Play as competing researchers who need to succeed in Academia in this medium-to-heavy Euro. Every semester, a Lab Agenda creates a competitive worker placement puzzle, where all players must plan the order of actions at the same time.