benjaminwolfgang.bsky.social
@benjaminwolfgang.bsky.social
oops. for a game a while back. sometime early 2024.
November 3, 2025 at 4:41 AM
November 3, 2025 at 2:01 AM
Much later on, during a time attack mode, score will be handled by adding the remaining time left. Score is also affected by how quickly targets are destroyed between the last and current target destroyed. I.e. if target destroyed in less than 5 seconds, +10 score. +20 score, +50,. +100,. etc.
October 6, 2025 at 1:07 PM
As for now, the game will save data such as Accuracy, Score, and Time Completion. Score is calculated for: target destroyed (depending on if it were a "critical" point or not) and how many bullets are left over.
October 6, 2025 at 1:05 PM
Solved the issue for saving accuracy for each stage. Before, it would only account if there was one gun and save that data. Now, it accounts for every single weapon with some type of projectile and saves it.
October 6, 2025 at 1:03 PM
It shouldn't be much different than the current magazine clip function I have where bullets are adjusted per how many rounds are left within the magazine. The only difference is it would be checking to see if the current bullet is a live round or not.
September 30, 2025 at 10:13 PM
$500 cat bed: no bueno >:(
$10 package with a leftover box: me gusta :3
September 6, 2025 at 5:08 PM
coding a new tower function to detect invisible units. i hope i don't boink it.
June 4, 2025 at 12:09 PM
after spending 90+ minutes coding one (singular) function, i have successfully added a gameplay loop for endless rounds.
May 30, 2025 at 4:23 AM
Almost no one likes my art that’s not pokemon 😔
May 9, 2025 at 12:12 AM
finally, some delicious art.
April 21, 2025 at 8:10 AM
he's just a funny cute lil guy
April 19, 2025 at 10:32 AM