Benjaminsen
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benjaminsen.bsky.social
Benjaminsen
@benjaminsen.bsky.social
I make games! • Founder @ FRVR.com & Upit.com
Great FaceKit game by the #upit community!
February 26, 2025 at 2:36 PM
Yea you're like minutes out of date on what's new!
February 3, 2025 at 11:27 PM
Thank you so much!
February 3, 2025 at 11:06 PM
That’s going to become a arms race. First steps on your end could be:
* Add a checksum to the save data that only you know how to generate
* Make the JSON data is formatted in some specific and restricted way.

Although as long as all logic is on the client it’s hackable.
February 2, 2025 at 5:31 PM
Quite short - compared to the heat death of the universe…
January 31, 2025 at 2:00 AM
Oh no the cone of shame, what did we do?
January 29, 2025 at 5:18 PM
This! But actually making the game #gamedev
January 28, 2025 at 5:56 PM
I am 100% sure there are monsters down there!
January 28, 2025 at 5:55 PM
Looks so fun, I assume this is multiplayer?
Any chance of a web playable export?
January 28, 2025 at 5:54 PM
I am in awe over the amount of power ups you have implemented. They just keep coming!
January 27, 2025 at 9:20 PM
Oh I am aware, I did a sneak peak to see how it was made as well. GJ! As stated I am a huge fan of browser games, something my entire carrier is centered around, with the latest iteration of that being upit.com (Shameless self promotion)
Upit | AI Game Creator
Create, play and share games with Upit
upit.com
January 27, 2025 at 9:16 PM
I have joined!
January 27, 2025 at 9:13 PM
The ding sound rings make when they drop in Diablo II
January 27, 2025 at 9:11 PM
Honestly I am way more likely to play / pay on web than steam.
January 27, 2025 at 9:10 PM
No idea what you are talking about? (Warning flashing)
January 27, 2025 at 9:08 PM
Absolutely my pleasure! The game clearly has strong foundations and is exactly the kind of experience I’d enjoy playing.

A roguelike approach feels like a great direction for its development.
January 27, 2025 at 9:04 PM
Video of orbs issue.
January 27, 2025 at 9:00 PM
All that said, this has been a truly enjoyable experience, and I’m excited to see how it evolves over time.

I’ve always been a big fan of web-playable games, and this is no exception!
January 27, 2025 at 8:59 PM
Suggestions:
* Experiment with blend modes to make particles more dynamic.
* Add environmental progression for a more engaging experience.
January 27, 2025 at 8:57 PM
Annoyances/Bugs #2:
* Treasure chest upgrades overlay is confusing and visually inconsistent.
* Orbs sometimes fail to collect.
* Enemies occasionally get stuck in walls.
* Game lags over time.
* Chest spawn rates are time-based, making it easy to exploit and become overpowered.
January 27, 2025 at 8:57 PM
Annoyances/Bugs #1:
* Keyboard state resets on the power-up screen.
* XP isn’t always absorbed (intentional?).
* Assets are very low resolution.
* Monster pathfinding can be exploited (see video).
* Control scheme instructions are outdated.
January 27, 2025 at 8:56 PM
Just played this for 20 minutes, and now I am so overpowered I don't think I can die 😅

Feedback:
* Large monsters should have a health bar.
* The yellow XP nodes are confusing; consider making them green and smaller.
* Game balance needs adjustment; the player quickly becomes too overpowered.
January 27, 2025 at 8:54 PM