* Add a checksum to the save data that only you know how to generate
* Make the JSON data is formatted in some specific and restricted way.
Although as long as all logic is on the client it’s hackable.
* Add a checksum to the save data that only you know how to generate
* Make the JSON data is formatted in some specific and restricted way.
Although as long as all logic is on the client it’s hackable.
Any chance of a web playable export?
Any chance of a web playable export?
A roguelike approach feels like a great direction for its development.
A roguelike approach feels like a great direction for its development.
I’ve always been a big fan of web-playable games, and this is no exception!
I’ve always been a big fan of web-playable games, and this is no exception!
* Experiment with blend modes to make particles more dynamic.
* Add environmental progression for a more engaging experience.
* Experiment with blend modes to make particles more dynamic.
* Add environmental progression for a more engaging experience.
* Treasure chest upgrades overlay is confusing and visually inconsistent.
* Orbs sometimes fail to collect.
* Enemies occasionally get stuck in walls.
* Game lags over time.
* Chest spawn rates are time-based, making it easy to exploit and become overpowered.
* Treasure chest upgrades overlay is confusing and visually inconsistent.
* Orbs sometimes fail to collect.
* Enemies occasionally get stuck in walls.
* Game lags over time.
* Chest spawn rates are time-based, making it easy to exploit and become overpowered.
* Keyboard state resets on the power-up screen.
* XP isn’t always absorbed (intentional?).
* Assets are very low resolution.
* Monster pathfinding can be exploited (see video).
* Control scheme instructions are outdated.
* Keyboard state resets on the power-up screen.
* XP isn’t always absorbed (intentional?).
* Assets are very low resolution.
* Monster pathfinding can be exploited (see video).
* Control scheme instructions are outdated.
Feedback:
* Large monsters should have a health bar.
* The yellow XP nodes are confusing; consider making them green and smaller.
* Game balance needs adjustment; the player quickly becomes too overpowered.
Feedback:
* Large monsters should have a health bar.
* The yellow XP nodes are confusing; consider making them green and smaller.
* Game balance needs adjustment; the player quickly becomes too overpowered.