Game theory, optimisation and AI
🎤 Talk: 11:30am
📄 Paper: arxiv.org/abs/2409.03875
If you're at #AAMAS2025, come by and say hi to @sharky6000.bsky.social!
And let us know what you think! 🤝
6/6
🎤 Talk: 11:30am
📄 Paper: arxiv.org/abs/2409.03875
If you're at #AAMAS2025, come by and say hi to @sharky6000.bsky.social!
And let us know what you think! 🤝
6/6
We're excited to see how this perspective bridges communities!
#AAMAS2025 #ReinforcementLearning #MultiAgentSystems
5/6
We're excited to see how this perspective bridges communities!
#AAMAS2025 #ReinforcementLearning #MultiAgentSystems
5/6
1️⃣ Train as if all information is visible
2️⃣ Penalize the agent for using “forbidden” info (hide it)
This enables fast learning of policies that respect information constraints.
Hence: Progressive Hiding. 4/6
1️⃣ Train as if all information is visible
2️⃣ Penalize the agent for using “forbidden” info (hide it)
This enables fast learning of policies that respect information constraints.
Hence: Progressive Hiding. 4/6
For an AI with no inter-game communication and no perfect recall? Even harder!
That’s where Progressive Hiding comes in. 🔍 3/6
For an AI with no inter-game communication and no perfect recall? Even harder!
That’s where Progressive Hiding comes in. 🔍 3/6
That paper has 2000+ citations — and we’re excited to adapt it to game theory!
#AAMAS #AI #GameTheory 2/6
That paper has 2000+ citations — and we’re excited to adapt it to game theory!
#AAMAS #AI #GameTheory 2/6
This paper proposes a way to adapt a recent urn process algorithm that implements maximal lotteries (by Brandl and @felix-brandt.bsky.social '24) to the setting of user-conditional alignment/recommendation. 2/N
This paper proposes a way to adapt a recent urn process algorithm that implements maximal lotteries (by Brandl and @felix-brandt.bsky.social '24) to the setting of user-conditional alignment/recommendation. 2/N