I'd recommend you get the autosave WAD that saves on enemy kill% and item pickup, it will enable you to be way more violent and you're gonna need it for SL.
I'd recommend you get the autosave WAD that saves on enemy kill% and item pickup, it will enable you to be way more violent and you're gonna need it for SL.
For the love of god play this if own a VR headset, this game did some things before HL:Alyx even did and was hands down the most immersed I've ever been in a video game PERIOD. Consistently inventive puzzles/combat scenarios and genre-bending 80's body horror.
For the love of god play this if own a VR headset, this game did some things before HL:Alyx even did and was hands down the most immersed I've ever been in a video game PERIOD. Consistently inventive puzzles/combat scenarios and genre-bending 80's body horror.
This one just is cool on a immediately conceptual level. Entirely ASCII and re-interprets a lot of typical RPG-isms into a form that works with no animations or images.
This one just is cool on a immediately conceptual level. Entirely ASCII and re-interprets a lot of typical RPG-isms into a form that works with no animations or images.
This came out before the mass vomiting of ugly PS1-Indie sludge and gets it more than 7 of those games combined in less than an hour.
This came out before the mass vomiting of ugly PS1-Indie sludge and gets it more than 7 of those games combined in less than an hour.
Also from the maker of Brighter Day, a perfect game for polycules that listen to Black Dresses. Needs SteamShare for local Co-Op online but such a creatively-stimulating world and setting with only visual and musical implication.
Also from the maker of Brighter Day, a perfect game for polycules that listen to Black Dresses. Needs SteamShare for local Co-Op online but such a creatively-stimulating world and setting with only visual and musical implication.
A game that came out just a few years too late after the "FPS Puzzler-Era after The Stanley Parable" and such to be up there alongside them in the zeitgeist, but still a must-try. Amazingly stark/touchable Art Direction with flat shading and solid colors.
A game that came out just a few years too late after the "FPS Puzzler-Era after The Stanley Parable" and such to be up there alongside them in the zeitgeist, but still a must-try. Amazingly stark/touchable Art Direction with flat shading and solid colors.
The DOOM total conversion mods by Scumhead can be bought on Steam, playable even if you know nothing about playing or modding GZDOOM.
The DOOM total conversion mods by Scumhead can be bought on Steam, playable even if you know nothing about playing or modding GZDOOM.