Ben Colclough
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bencolclough.bsky.social
Ben Colclough
@bencolclough.bsky.social
Retro games, history, nature, science, astronomy. Owner of tuxedo and ginger cats.
What is the reasoning here? When the developers decided to change a texture they had to manually reassign the texture for every single polygon. They didn't have an automated tool for this. Thus there are cases where they missed polygons - the white walls in Facility being the most well-known example
July 14, 2025 at 2:40 AM
Yes, GoldenEye 007 for N64!
July 12, 2025 at 3:08 PM
Reposted by Ben Colclough
Simply amazing, made a post about one object:
bsky.app/profile/retr...
Awesome work of you! 😍
Unfassbar. Textur in #GoldenEye aus den Landesmuseum Baden-Württemberg, Stuttgart... 😱
Ab 15:30min:
www.youtube.com/watch?v=9f6Y...
Mehr zu dem Objekt online:
bawue.museum-digital.de/object/62
July 12, 2025 at 9:12 AM
Not yet...I got hard stuck trying to implement HD fonts which was my ultimate goal. I'll take another crack at it when I get back home (out of town right now)
July 12, 2025 at 4:28 AM
Why were the arrows replaced only on this lift? It could be a mistake, but imo it's actually more likely that it was done to save memory. The level designer assumed no one would be able to notice, and unless you're really looking for it, the level designer was correct.
April 28, 2025 at 5:52 PM