This scene has a few different angles which added some additional challenges, but I think it's actually come out the best so far!
#gamedev #indiedev #godot
s.team/a/4144960
This scene has a few different angles which added some additional challenges, but I think it's actually come out the best so far!
#gamedev #indiedev #godot
s.team/a/4144960
bslinger.itch.io/the-echo-run...
#gamedev #gamejam #indiedev
bslinger.itch.io/the-echo-run...
#gamedev #gamejam #indiedev
Not a lot to show visually yet, but here's the first scene:
#gamedev #gamejam
Not a lot to show visually yet, but here's the first scene:
#gamedev #gamejam
If it turns out to be a zombie virus the survivors will know what happened here.
If it turns out to be a zombie virus the survivors will know what happened here.
There will still be powerups though, like this sauce cannon!
#gamedev #indiedev #saucecannon
There will still be powerups though, like this sauce cannon!
#gamedev #indiedev #saucecannon
Recruit additional chefs
Penne Turrets!
Improved enemy AI (still some work to do there)
Added XP (doesn't do anything yet)
I have nearly all the main elements in place now, then I'll start balancing and working on art 😎
#gamedev #indiedev
Still very early days of course!
I'm planning some light base building mechanics and potentially storylets for some narrative too.
#gamedev #indiedev
Need to polish up the zombie walk cycle and add some idle and backstepping animations on the main character next, and then add some shooting and reactions.
#gamejam #gamedev
Anybody know how I would feather the edges of an arbitrary polygon though? Shader is good except for the sharp edges 😑
#gamejam #gamedev
cc @ticketmaster.com
cc @ticketmaster.com
#gamejam #gamedev #bullethell
#gamejam #gamedev #bullethell
#gamejam #gamedev #bullethell
#gamejam #gamedev #bullethell