belzimbub
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belzimbub.bsky.social
belzimbub
@belzimbub.bsky.social
gamedev enthusiast: belzimbub.itch.io
Pelinguin!
December 19, 2025 at 7:07 PM
... what the hell??? did something happen to cause so much avatar content? or was it always relevant enough to have stuff planned for it and i didn't notice?
December 18, 2025 at 1:53 PM
but what about basterds? are they in glory?
December 11, 2025 at 8:37 AM
The belt thing-y is a bit silly looking, especially with giving it biological explanation, but I love how the protag needs to crank it to get their armor back
And the theme??? Again, kind of silly sounding but so hype???
youtu.be/BH4v5-cZwbQ?...
Kamen Rider Gavv Original Soundtrack Vol.1 - 02. EAT ME!
YouTube video by Fire God Phoenix
youtu.be
December 4, 2025 at 11:50 AM
no big deal
December 4, 2025 at 11:43 AM
After an Agnes Tachyon style research, I came to the conclusion that it's probably carrot juice
December 3, 2025 at 2:03 PM
Reposted by belzimbub
Yes, videogames are art, but only nice art
a close up of a hamster 's face with sad eyes .
Alt: a close up of a hamster 's face with sad eyes .
media.tenor.com
December 2, 2025 at 9:29 PM
Only real art enjoyers can appreciate entire paragraphs inside speech bubbles
December 2, 2025 at 8:36 AM
We respect self-introspection that leads to improvement in this household!
December 1, 2025 at 5:42 PM
Time for you to be the change you want to see!
November 30, 2025 at 2:41 PM
Reading manga is so worth it. You enjoy the story and Fujimoto's excellent drawings, and then years later you enjoy how Mappa adapts all of it into animation. Double enjoyment!
November 25, 2025 at 7:42 AM
OMG SAME
I've been listening to it non-stop and I can feel that if I don't stop, I'll get sick of it. BUT IT'S SO GOOD, especially after watching the movie!
Thankfully, the whole OST is a banger that can pull me away from Iris-ing out for 100th time
November 25, 2025 at 6:44 AM
October 18, 2025 at 2:14 AM
Obviously, they are not immune to repetition (gamers will optimize the fun out of everything after all)
And sorry to all horror fans if these thoughts are too banal lol But as I am not too familiar with this field yet, it was an interesting look into "scare machines" that are built into these games
October 11, 2025 at 5:11 AM
Repetition is an enemy of lengthy horror so games with simple mechanics need to be either concise (ex. indie horror) or careful with their timing
Repetition doesn't hurt games with complex systems as much because the same encounter can be interpreted in various ways (ammo, location, saves and etc)
🧵
October 11, 2025 at 5:02 AM
It's not a clear distinction, obviously. RE has scripted moments, Outlast has item management
But if I had to convey my thoughts through a (unscientific) graph, it would look like this:
🧵
October 11, 2025 at 4:59 AM
It's not about effectiveness, it's about structure
Mechanically simple games, like Amnesia, rely on scripted, curated segments which can create very memorable moments
Meanwhile, more complex games, like survival horrors, may use their inherent gameplay loops to maintain tension...
🧵
October 11, 2025 at 4:48 AM