Basement Dweller Games
bdgames.bsky.social
Basement Dweller Games
@bdgames.bsky.social
Lil Indie Dev based in Medicine Hat, Alberta. Working on DEAD CHARGE and Subjugation, wishlist both now!!! https://store.steampowered.com/search/?developer=Basement%20Dweller%20Games
Can do a great job at making a player feel like they've improved greatly, the challenge of the harder encounter being followed by the subtly easier one can feel more like they've improved, and gives time to rest for the next one.
October 22, 2025 at 7:14 PM
Variable difficulty curves in progression design often go undercooked, you'd expect difficulty curves to be fairly straightforward going up through the the course of a game, but rest periods after very difficult encounters or even rewarding players with an easier challenge after a harder one-
October 22, 2025 at 7:12 PM
I'd be interested in hearing it!
October 16, 2025 at 6:54 PM