bboczula
bboczula.bsky.social
bboczula
@bboczula.bsky.social
SMTS Software Development Engineer at AMD
It took more time than I initially thought, but I've released the 1.3 version of my engine. The biggest changes were: loading geometry from files, keyboard and mouse handling, multiple mesh rendering, camera system rework and fixes to the orbital camera.
May 9, 2025 at 7:21 PM
With very little time between new job and rising two wonderful children, I found some time to start yet another iteration of my DX12 game engine from scratch. This is the 1.2 release, with the main features being: camera and camera controller (with unit tests) and depth testing for render targets.
March 11, 2025 at 3:52 AM
I've been writing C++ code for all my life (with the exception of Pascal, very early in my programming journey). Being able to call C++ code from a static library in a C# code is a totally new concept for me. Although, the process of wrapping C++ with C++/CLI is little much.
November 17, 2024 at 7:51 PM