https://www.artstation.com/bbgzla
Hey everyone,
Here’s a garbage can prop I created for my environment project, Every Ending Is a New Beginning.
@substance3d.bsky.social
,
@autodesk.bsky.social
Maya,
@zbrush.bsky.social
Always open to feedback what do you think? 👀
Hey everyone,
Here’s a garbage can prop I created for my environment project, Every Ending Is a New Beginning.
@substance3d.bsky.social
,
@autodesk.bsky.social
Maya,
@zbrush.bsky.social
Always open to feedback what do you think? 👀
Hey everyone,
Here’s some signage props I created as part of my environment project, Every Ending Is a New Beginning.
Hey everyone,
Here’s some signage props I created as part of my environment project, Every Ending Is a New Beginning.
Hey everyone,
Here’s the bin bag prop I created as part of my environment project, Every Ending Is a New Beginning.
Hey everyone,
Here’s the bin bag prop I created as part of my environment project, Every Ending Is a New Beginning.
Hey everyone,
Here’s a bicycle prop I created as part of my environment project, Every Ending Is a New Beginning.
The asset was fully modelled in Maya then textured in Painter. I used a single texture set.
Hey everyone,
Here’s a bicycle prop I created as part of my environment project, Every Ending Is a New Beginning.
The asset was fully modelled in Maya then textured in Painter. I used a single texture set.
Hey everyone,
Here’s a public telephone prop I created as part of my environment project, Every Ending Is a New Beginning.
The asset was fully modelled in Maya then textured in Painter. I used a single texture set.
Hey everyone,
Here’s a public telephone prop I created as part of my environment project, Every Ending Is a New Beginning.
The asset was fully modelled in Maya then textured in Painter. I used a single texture set.
Hey everyone,
I wanted to share a small luggage prop I worked on for my "Every Ending is a New Beginning" environment. My goal here was to push clean modeling, believable wear-and-tear, and material definition while keeping the asset optimized.
Hey everyone,
I wanted to share a small luggage prop I worked on for my "Every Ending is a New Beginning" environment. My goal here was to push clean modeling, believable wear-and-tear, and material definition while keeping the asset optimized.
I created this piece to practice props and materials, with a focus on telling a story through small details. Built in @unrealengine.bsky.social , with assets made in @substance3d.bsky.social , @autodesk.bsky.social Maya, @zbrush.bsky.social
Always open to feedback what do you think? 👀
I created this piece to practice props and materials, with a focus on telling a story through small details. Built in @unrealengine.bsky.social , with assets made in @substance3d.bsky.social , @autodesk.bsky.social Maya, @zbrush.bsky.social
Always open to feedback what do you think? 👀