batitplant.bsky.social
@batitplant.bsky.social
stardew valley
January 27, 2025 at 2:10 AM
If you've read until this part of the thread, I applaud you 👏

Be sure to check out VVizard Presents Dracula tho for a full breakdown of the character as well as any other additional information.

#pixelart #castlevania
youtu.be/nyyhzL6QgRo?...
VVizard Presents Dracula - Rivals of Aether Workshop
YouTube video by VVizard
youtu.be
November 1, 2024 at 10:24 AM
I would like to thank my collaborators, @vvizardx.bsky.social and Vivivinya for taking this journey. I would also like to thank @hauntedfennie.bsky.social and @nyazuredreams.bsky.social for taking a part of their time to help animate Dracula a little, it really helped out a lot.
November 1, 2024 at 10:21 AM
As for my final thoughts, Dracula was definitely a challenge for me, as an animator, given the absurd amounts of secondary motion he contains. However, it is definitely fulfilling to give Final Frenzy a sendoff, with a character as popular as Castlevania’s Dracula. It was a fun project to work on.
November 1, 2024 at 10:19 AM
Lastly I would like to make mention of Dracula’s respawn platform, which is literally just his Symphony of the Night’s final form.
November 1, 2024 at 10:17 AM
Dracula’s taunt itself is actually in reference to his iconic “wine glass” throw he does in a few games, particularly Symphony of the Night.
November 1, 2024 at 10:16 AM
However some of these normals ARE actually a reference to Dracula in the games. UTilt and FAir being from OoE, DAttack being Bat Moon from PoR and SSBU, and even UAir who’s pose is in reference to Castlevania the Arcade.
November 1, 2024 at 10:12 AM
For Dracula’s normals, we had to get creative. Dracula’s never gone and throw hands himself in the games, which is why we’ve made references to some fighting games, with vampires such as Demitri (for his DTilt and NAir), and Wallachia (for his FTilt), and Corrin (for his BAir)
November 1, 2024 at 10:00 AM
Dracula’s strongs aren’t like any other from the frenzy. Boasting the largest FStrong*, UStrong and DStrong in the frenzy cast.
These are definitely the moves that a lot of players will hate me for, however I am willing to tone them down, but I’d like to keep them as those huge and slow attacks.
November 1, 2024 at 9:53 AM
For Dracula’s specials, we take a lot of inspiration from a lot of his signature attacks from his boss fights. There’s your Hellfire, Dark Inferno and Flame Pillar, as well as his signature teleport.
November 1, 2024 at 9:45 AM
With that in mind, we made a lot of his attacks huge, but slow. He utilizes his huge vampiric wings for a few of his attacks, as well as casting huge spells to strike fear on foes. The character might be too broken though, which we hope to avoid…
November 1, 2024 at 9:30 AM
Anyway, let’s talk about the moveset design for Dracula. Making the moveset, me and VVizard had a few design philosophies in mind, which is to make him feel imposing and feel like THE final boss you have to face in a game (similar to Ult’s Sephiroth). A fitting end to the Final Frenzy, I think.
November 1, 2024 at 9:29 AM
As an added bonus, here is Dracula’s True Form from Rondo of Blood. We originally planned to involve his True Form, in one way or another (perhaps as a gimmick), but due to the time constraints of the Horror Jam, we weren’t able to… Perhaps in another time.
November 1, 2024 at 9:27 AM
For those curious, it was this one.

bsky.app/profile/mari...
Dracula was a very direct work. His sprite is just reused from Rondo with his head edited. I redrew him completely to fit with Ayami Kojima's art. Beyond that, his cape is made of blood and I tried capturing that also (not to my full satisfaction but still)
November 1, 2024 at 9:27 AM
Eventually, we’ve used Dracula’s Symphony of the Night design as our base, which was largely inspired by @mariosantos.bsky.social SoTN Dracula redesign. (When I originally saw that post, I was fully convinced right then and there that SoTN’s design is the way to go.)
November 1, 2024 at 9:24 AM
Back to Dracula, originally I'd drawn him with a mixture of his Order of Ecclesia/Rondo of Blood design in mind, but I’ve gravitated towards Symphony of the Night’s design eventually.
November 1, 2024 at 9:22 AM
Below we’re the possible Death sprites we could’ve went with, taking from his Order of Ecclesia (Grimoire of Souls), Rondo of Blood and Symphony of the Night poses, respectively
November 1, 2024 at 9:21 AM
Before settling fully on Dracula, me and @vvizardx.bsky.social had a bunch of ideas as to which character from Castlevania to bring in, seeing as we both love Castlevania. We’ve narrowed down our choices to Dracula or Death, of which Dracula won.
November 1, 2024 at 9:20 AM
iirc, the sprites used by vampire survivors were from an asset pack
most of which took a lot from castlevania
a lot of those sprites that looked too much like from castlevania were then changed (or removed, the olrox enemy was)

personally, i think it's safe to say that vs is its original game now
October 21, 2024 at 1:48 PM