Bas Tuijnman
bastuijnman.bsky.social
Bas Tuijnman
@bastuijnman.bsky.social
Technical Lead at Mobihouse, programming enthousiast and decidedly mediocre guitarist
Been doing most my game dev stuff in Rust lately, but sometimes I yearn for the simplicity of C 😅
August 20, 2025 at 5:34 PM
Nobody wants to deal with FPP issues anyway…
August 20, 2025 at 5:33 PM
Did you write everything in C?
August 20, 2025 at 4:57 PM
Hey this is dope as shit!
July 7, 2025 at 4:32 PM
Puck Pieterse #glazenbolcup
February 1, 2025 at 8:47 AM
Probably because I'm coming from a pure programming background it makes more sense to me to spawn things through code and it's easier for me to oversee what the interaction is like. Though I think I'd be less enthused if I had the need to build bigger levels/environments 😅
December 31, 2024 at 1:24 PM
This is dope AF!
December 15, 2024 at 3:34 PM
I'm not sure how I feel about Go just giving you the empty value of the value type you're using on your map when providing a non existing key though... it feels kinda wrong to have to check on len(map[key]) (since in my case I've got an int slice as my value)
December 5, 2024 at 8:45 PM
Wanted to rewrite the rules list into a map to make it more efficient, took a look and realised I basically just wrote an actual (less efficient) sort function -.-

After updating looks a bit cleaner, chuffed with it! Maps will probably come in handy later regardless
December 5, 2024 at 8:43 PM
Oh boy didn’t even know you could do C on those bad boys. During high school I had a TI-84 plus which I wrote BASIC on. Perhaps I should do next years AoC on it with Z80 assembly and really torture myself 😅
December 4, 2024 at 11:21 PM
I guess a small instruction set size keeps it fun, can’t imagine having to deal with x86 or arm 🙃
November 26, 2024 at 6:32 PM