Bastian Blokland
banner
bastian.tech
Bastian Blokland
@bastian.tech
Principal Gameplay Programmer @ Remedy; He/Him; Opinions are my own;
I've added GPU traces to the builtin tracer for my toy RTS. Makes it much easier to diagnose if the CPU/GPU pacing is working correctly.
#gamedev #opensource
May 25, 2025 at 7:15 PM
I've been working on a utility to download external assets which I don't want to commit to the Git repo. Before I did this using some hacky logic in CMake but this handles caching properly (and less CMake is always a win).

Http client: github.com/BastianBlokl...
App: github.com/BastianBlokl...
February 3, 2025 at 7:00 PM
I've refactored the error handling of binding functions in the scripting language of my RTS to use long-jumps. I'm usually not a big fan of hidden control-flow but it does make writing binding functions allot more pleasant.

#gamedev #opensource
December 1, 2024 at 8:16 PM
Implemented some small quality of life features in the language server of the scripting language of my RTS, now supports rename and find-references for variables.

Server source: github.com/BastianBlokl...

#gamedev #opensource
October 26, 2024 at 6:38 PM