Bart Borawski
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bartlomiejb.bsky.social
Bart Borawski
@bartlomiejb.bsky.social
Level Designer @Far From Home.
Currently working on Forever Skies
Reposted by Bart Borawski
Polaris 2024 design papers are out. My group worked on There is No Wheel: A Framework for Creating Emotionally Resonant Game Mechancis polarisgamedesign.com/2024/there-i...
There is No Wheel: A Framework for Creating Emotionally Resonant Game Mechanics
Group Contributors Abhi, Chandana Ekanayake, Rayla Heide, Steven Lumpkin, William Chyr, Xalavier Nelson Jr Introduction At Polaris 2024, our group set out to build a shared framework for helping desig...
polarisgamedesign.com
January 23, 2025 at 7:33 PM
I just wan't to share this epic announcment!
www.youtube.com/watch?v=AKc-...
Forever Skies - Official Co-op Mode Release Date Trailer
YouTube video by GameTrailers
www.youtube.com
November 27, 2024 at 8:17 AM
Here’s the 4 best games I’ve played this year (so far):
November 20, 2024 at 6:42 AM
Reposted by Bart Borawski
Here’s the 4 best games I’ve played this year (so far):
November 19, 2024 at 3:01 PM
a great talk from Łukasz Hacura from Anshar Studios, how to plan production budget
www.youtube.com/watch?v=csFZ...
Łukasz Hacura - Buffer is a Lie – How to Plan a Game Production Budget
YouTube video by Digital Dragons
www.youtube.com
November 16, 2024 at 3:19 PM
one of the best articles about #multiplayer #leveldesign by Ben Bauer.
benb-design.net/Articles/ben...
benb-design.net
November 15, 2024 at 8:12 AM
A short tread about Charlie Munger mental models:
1. Inversion
“Avoiding stupidity is easier than seeking brilliance.”
Instead of focusing solely on what you want to achieve, think about what you want to avoid. Munger advocates reversing problems:
November 7, 2024 at 4:40 PM