barocon
barocon.bsky.social
barocon
@barocon.bsky.social
Indie game developer, game & science geek, celiac, Finnish...
Lurking in your blue skies 👀
I feel like all gamedev is mostly stubborness 😄
December 16, 2025 at 8:05 AM
Nice! I read the first book when I was young. I liked it but it didn't stick with me. I should try rereading them.
November 23, 2025 at 1:36 PM
I haven't really noticed people using "juice" that much anymore. It remember used to be a big thing 10+ years ago. I just googled the original gamasutra article that coined it, it's already 20 years old! And the talk by Martin Jonasson & Petri Purho that popularized it is 13 years old! Time flies
August 5, 2025 at 10:52 AM
Interesting. For me Avowed was ok but quite generic and unmemorable. While CO:E33 felt fresh and unique with interesting narrative.
June 27, 2025 at 2:35 PM
I know there's still much more to explore. But I'm too lazy for RNG games. Maybe I'll watch rest of it from youtube.
May 8, 2025 at 11:05 PM
At one point the game suddenly forces you to decide between two bad outcomes. It doesn't make much sense why the player is the one doing the decising. But you have to choose and then NPCs will blame you. That didn't make much sense and just felt bad.
May 2, 2025 at 3:49 PM
Some of the narrative choices you have to make are kinda bland. You have to choose if you support the evil imperialists or the friendly natives. Or you can try to be neutral. I think almost everyone will just help the natives.
May 2, 2025 at 3:49 PM
The companion stories feel formulaic and the characters are missing something. Like they're missing an edge to them. Not sure what's the problem. Maybe they're too whimsical. Maybe it's just the lack of polishment.
May 2, 2025 at 3:49 PM
The atmosphere in the game felt kinda weak. In Pillars of Eternity 2 the scenes with the gods felt epic and mysterious. In this game they feel clumsy and annoying. I think it's mostly just the lack of polish in narrative, visuals, music and voice direction.
May 2, 2025 at 3:49 PM
I would redesign the buff system so you would choose 1-3 food buffs during when you go to the camp, and the buff would persist until the next time you go to the camp. Make the food ability to increase how many buffs you can select.
May 2, 2025 at 3:49 PM
The current food buff system is kinda lackluster. I think the food regeneration is good, once I figured it buffers the extra healing. But the buffs are annoying to apply. I only used them during tough fights.
May 2, 2025 at 3:49 PM
You should be able to hotkey more abilities on PC. The ability wheel is too clunky to use and takes you out of the action. Also the inventory keeps forgetting what sorting I have previously selected.
May 2, 2025 at 3:49 PM
The NPC AI needs fixes. I don't know if it's navmesh error or something but the NPCs often lock in place until the player moves or some NPC dies.
May 2, 2025 at 3:49 PM
Also the character stat upgrades start to feel pointless after a time. +2% to damage or +2% attack speed feels so pointless. They could made stats more impactful by giving abilities and weapons stat requirements.
May 2, 2025 at 3:49 PM
The ability tree needed a design pass. I don't like talents that lock you into a specific weapon and force you to respec if you want to change weapons. And too many of the talents are boring stat boosts.
May 2, 2025 at 3:49 PM
All the items needs a tuning pass. There's so many useless items. Currently once you find an item that fits your build, you never need to switch it. I had the same armor for most of the game, and I just kept upgrading it. I think the tier upgrade crafting system should have been cut.
May 2, 2025 at 3:49 PM
The game needed at least 6-12 months more in the oven. They should have had an editing pass on all the dialogue the fix the inconsistencies, repetition and to improve flow. The dialogue also needed better animations, camera angles and timing to make it less awkward.
May 2, 2025 at 3:49 PM
The loot and the game economy is bad. The RPG elements are bad and limited.
I'd say that the only good things about this game are the level design, environment art and the exploration.
May 2, 2025 at 3:49 PM
I had to push myself to finish the game. The game is just too flawed and repetitive. The characters yap so much repeating same topics you have already heard. There a lot of bugs. The enemy and companion AI is bad and buggy. They often just stand still and do nothing.
May 2, 2025 at 3:49 PM
For example I don't like how Spotify supports Joe Rogan
February 17, 2025 at 9:41 AM
Though there are lots of other good reasons to switch streaming services. Like maybe you're against free ad-funded services because they cheapen music.
February 17, 2025 at 9:41 AM