he/him
The code interface is very simple (at least in the bijective case).
We mainly tested BSP-OT on graphics applications in low dimension, I hope that POT users would still find it usefull !
The code interface is very simple (at least in the bijective case).
We mainly tested BSP-OT on graphics applications in low dimension, I hope that POT users would still find it usefull !
Code : github.com/baptiste-gen...
I will present this work during the conference! (15-18 december)
Code : github.com/baptiste-gen...
I will present this work during the conference! (15-18 december)
Then, in the bijective and injective cases, we exploit this extreme sparsity to efficiently merge two assignments using very simple discrete optimization.
Then, in the bijective and injective cases, we exploit this extreme sparsity to efficiently merge two assignments using very simple discrete optimization.
Our pipeline is simple: we use BSP (Binary Space Partitioning) matchings to efficiently generate random bijections before merging them into a single one of low transport cost.
Our pipeline is simple: we use BSP (Binary Space Partitioning) matchings to efficiently generate random bijections before merging them into a single one of low transport cost.
. This is a joint work with Pierre Gueth, Jérémy Levallois and Stephanie Wang, who supervised me during my internship. Many thanks to them!
Here is the submitted version of the article: baptiste-genest.github.io/papers/impli...
. This is a joint work with Pierre Gueth, Jérémy Levallois and Stephanie Wang, who supervised me during my internship. Many thanks to them!
Here is the submitted version of the article: baptiste-genest.github.io/papers/impli...
You also can use it with shell maps to define a 3D coordinate system from the 2D ones, and more!
You also can use it with shell maps to define a 3D coordinate system from the 2D ones, and more!
It allows you to get full control over the appearance of the shape, with textures, without losing the benefits of implicit representations!
It allows you to get full control over the appearance of the shape, with textures, without losing the benefits of implicit representations!