Bantle Jake
bantle.bsky.social
Bantle Jake
@bantle.bsky.social
Independent gamedev/aspirant writer from Denmark. I have been working on a strange game for the last 2 years, working part time and freelancing to make it work.
He hasn't really been able to come up with or identify any new ideas since his first one, which shows with this concept and the whole metaverse debacle. But he's a billionaire, so he's not going away and we keep having to listen to his ideas all the same.
September 4, 2025 at 1:25 PM
Zuckerberg has struggled to come up with anything relevant since making Facebook. In the book Careless People, Sarah Wynn-Williams claimed that all the companies bought by Meta over the years (whatsapp, instagram, etc) were due to Meta monitoring download stats and picking the most popular apps.
September 4, 2025 at 1:25 PM
It feels like an industry, where investors want record profits at a 100% predictable rate. Put in XX$, get XXX$. As if an industry dependant on creatives could ever work like that. Honestly, no industry works like that. The factory burns down, war breaks out and people get bored with superheroes.
August 11, 2025 at 6:21 AM
Everyone I know have either been fired or haven't been able to get a job since graduation.
August 11, 2025 at 6:18 AM
Braid is a platformer with time manipulation, yeah. But it's a decade old at this point. Check out some gameplay videos and see what separates your idea from it and explore your concept further! Always cool to stumble upon a cool idea through experiments :)
July 16, 2025 at 8:18 PM
If it has any interest, I am happy to share the list of channels I have found so far ✌️
April 24, 2025 at 9:13 AM
The name is dreadfully boring and the screenshots are too, but we only managed to upload our build with 3 minutes to spare, so it is what it is 🙃
February 25, 2025 at 12:30 PM
I think the frustration from developers stem (in part) from successful games being extremely valuable for large publishers, but the people making them are treated poorly and struggle to make a living.
Of course, it affects every creative industry ie. Music, acting, painting, etc.

Just advocating ;)
January 31, 2025 at 7:16 PM
Yea, of course you shouldn't be paid for practicing in your room, but I'm trying to extrapolate it to the wider industry, where new developers passion and drive can be used against them.
"send us a test narrative"
"we can give you an unpaid internship"
Which sometimes leads to a job, sometimes not
January 31, 2025 at 7:14 PM
While I agree that "breaking in" is a rosy misconception, I can't help but think it comes from a sense of wrongness about how creativity is treated in the industry. While it takes time to gain skills and become great, it's kinda unfair that you first must work yourself into dust 8+ years for no pay
January 31, 2025 at 6:01 AM
Shoehorned is never good, but I think even trad story has a place in games. A simple narrative could make a boring movie/book, but broken up with some fun gameplay, it might work better. There must be space between people who want nothing but story and people who find it distracting :)
January 14, 2025 at 8:19 AM
How many members in the team?

I briefly taught a class on running dnd a few years back and put the 16 students into four "squads", that would rotate control of player characters every 5 minutes of irl time. Chaotic, but never got boring!

As a producer, do you do a lot of team building? 🤔
January 13, 2025 at 9:22 PM
To me, it was the personal growth. I found it quite amazing, how a lot of the fan service in the third game managed to pull at my heart strings. Not because I love the characters, but because my own growth and effort had become part of the story and universe in a way. Great storytelling and impact!
January 13, 2025 at 9:16 PM
Really want to find a job after the summer, am based in Copenhagen.

-Programming
-Game design
-Writing and narrative design
-A bit of audio work, still learning
-Not afraid to voice-at. Results vary.

If anyone feels like sharing what they did/are doing themselves, that's cool too!
January 7, 2025 at 7:18 AM