Asa Donald | Backwards Tabletop
banner
backwardsttrpg.bsky.social
Asa Donald | Backwards Tabletop
@backwardsttrpg.bsky.social
He/him. Designing indie ttrpgs
In beta: SPINE - A dark solo ttrpg about losing yourself in a book
https://backwards-tabletop.itch.io/spine
SasquatchRPG
November 11, 2025 at 12:32 PM
You can read Clayton's article on self promotion here.

(Also, check out the original graphics he does for these link previews/banners. So good...)
How to Promote Your Work
How to reach out to blogs, pods, and media outlets, and the 5 things creators can do to promote their work in a more community-minded way.
share.google
November 9, 2025 at 1:19 AM
You can read my interview with Clayton here:
Interview: Clayton Notestine on Book Design
An interview with Clayton Notestine about book design and how it can invite play
www.backwardstabletop.com
November 9, 2025 at 1:19 AM
Sending sincere condolences
November 8, 2025 at 5:52 PM
SPINE is an intellectual game about its own medium. It resembles ergodic literature like Pale Fire. It pokes fun at academia. It has an audience.

It's been called "the best solo game I’ve ever played" and "my top five [solo games] of all time" by reviewers I respect!

It may not be for you.
I Read Spine
I Read Games reviews are me reading games when I have nothing better to do, like read a module or write or play a game. I don’t seriously believe that I can judge a game without playing it, usually…
idlecartulary.com
November 8, 2025 at 3:17 PM
You can design for an audience while designing inclusively. Inclusive design (as a framework) is recognizing who in your audiences may be marginalized by your design and designing for them, providing tools to improve their quality of access.

I digress.
November 8, 2025 at 3:17 PM
That said, I want to distinguish designing for an audience from inaccessibility, which I've seen conflated.

There is no such thing as "universal" design, as much as we like to say there is (in architecture & in teaching). In fact, universal design can perpetuate or "smooth over" systemic issues.
November 8, 2025 at 3:17 PM
This should be obvious: If you want your game to resonate with an audience, design it for them. This is Writing 101. Know your rhetorical situation.

Want a 🔥 example? You Will Die in This Place by Liz Little. Why do you think it was circulated so broadly by designers? Among its other audiences
November 8, 2025 at 3:17 PM