https://store.steampowered.com/app/3719310/
Build your own slot car tracks, chase hotlaps and share your creations on the Steam Workshop.
Play now on Steam 👉 store.steampowered.com/app/3389390/...
#SpeedRivals #IndieGame #RacingGame #indiedev #gamedev
Build your own slot car tracks, chase hotlaps and share your creations on the Steam Workshop.
Play now on Steam 👉 store.steampowered.com/app/3389390/...
#SpeedRivals #IndieGame #RacingGame #indiedev #gamedev
A smooth, flowing classic inspired by the golden age of American racing.
3 rails, crossing lanes, and those signature long straights where everything connects.
Built entirely inside the Speed Rivals editor. 🎥
#gamedev #indiedev #unity3d #slotcars
Using the same track we built before, here’s a quick look at Speed Rivals in action — showing the different camera modes available in the game. 🎥
From cinematic views to classic top-down angles, each one gives the race a totally different vibe. ⚡
#gamedev #indiedev #unity3d
In this video we edit the rails — adding crossings, narrow sections, and curbs to shape the track’s personality. 🎢
Every small tweak changes how races feel on the same layout. ⚡
#gamedev #indiedev #unity3d #SpeedRivals
In this video we edit the rails — adding crossings, narrow sections, and curbs to shape the track’s personality. 🎢
Every small tweak changes how races feel on the same layout. ⚡
#gamedev #indiedev #unity3d #SpeedRivals
Starting with simple straight and curved pieces, the editor automatically connects everything — ready to test in seconds. ⚙️
Just the beginning of what’s possible 👀
#gamedev #indiedev #unity3d #SpeedRivals
Starting with simple straight and curved pieces, the editor automatically connects everything — ready to test in seconds. ⚙️
Just the beginning of what’s possible 👀
#gamedev #indiedev #unity3d #SpeedRivals
Huge thanks to everyone checking out Speed Rivals and our track editor progress.
This community keeps us motivated to push further — and build even crazier slot car circuits 🏎️💥
#indiedev #gamedev #unity3d #SpeedRivals
Huge thanks to everyone checking out Speed Rivals and our track editor progress.
This community keeps us motivated to push further — and build even crazier slot car circuits 🏎️💥
#indiedev #gamedev #unity3d #SpeedRivals
It’s a simple track, but the perfect way to show the foundation of everything you can create next: curves, elevations, even full loopings 🔄🔥
🛠️ All made inside the Speed Rivals editor.
#indiedev #Unity3D #gamedev
The key feature: rail selector 🎚️
Set the maximum number of rails at the start (this defines the track width).
Once your layout is done, choose how many rails you want
#indiedev #unity3d #gamedev
The rail selector is here: 2, 3 or more lanes, crossings, and wild layouts are now possible.
Would you go for a classic slot track or create the craziest setup you can imagine? 🏎️💥
#indiedev #unity3d #SpeedRivals
The rail selector is here: 2, 3 or more lanes, crossings, and wild layouts are now possible.
Would you go for a classic slot track or create the craziest setup you can imagine? 🏎️💥
#indiedev #unity3d #SpeedRivals
When a piece can't be placed correctly, it turns red 🔴 — a simple shader that makes errors super clear while building.
Still early, but it’s already saving us tons of debugging time.
#IndieDev #Unity3D #GameDev #SpeedRivals #LevelEditor
When a piece can't be placed correctly, it turns red 🔴 — a simple shader that makes errors super clear while building.
Still early, but it’s already saving us tons of debugging time.
#IndieDev #Unity3D #GameDev #SpeedRivals #LevelEditor
Now we can combine horizontal & vertical curves to create loops, bridges, and wild 3D madness 🤯
Result? You can build almost any track in #SpeedRivals 🏁
🔧 Next challenge: fixing node orientations 😅
#IndieDev #Unity3D
Now we can combine horizontal & vertical curves to create loops, bridges, and wild 3D madness 🤯
Result? You can build almost any track in #SpeedRivals 🏁
🔧 Next challenge: fixing node orientations 😅
#IndieDev #Unity3D
Now combined with curves, we can build almost anything — from smooth slopes to ridiculous spirals.
Still ironing out point directions, but this unlocks a whole new layer of madness.
#GameDev #Unity3D #IndieDev #LevelEditor
Now combined with curves, we can build almost anything — from smooth slopes to ridiculous spirals.
Still ironing out point directions, but this unlocks a whole new layer of madness.
#GameDev #Unity3D #IndieDev #LevelEditor
Until you let players cross paths.
Then it becomes geometry, topology, snapping logic, and a tiny bit of pain.
Still worth it.
#GameDev #Unity3D #LevelEditor #IndieDev #RacingGame
Until you let players cross paths.
Then it becomes geometry, topology, snapping logic, and a tiny bit of pain.
Still worth it.
#GameDev #Unity3D #LevelEditor #IndieDev #RacingGame
It finds a path back to the start using lines and curves, avoiding overlaps and keeping it clean.
Still buggy in edge cases, but it works!
🔁 #IndieDev #Unity3D #GameDev #SlotRacing
It finds a path back to the start using lines and curves, avoiding overlaps and keeping it clean.
Still buggy in edge cases, but it works!
🔁 #IndieDev #Unity3D #GameDev #SlotRacing
We built a tool to auto-tag, sort and prep all in-game texts for Unity’s localization tables — with search, convertibles tracking, and runtime translation.
Saved us a ton of manual work.
#GameDev #Unity3D #Localization #IndieDev #DevTools
We built a tool to auto-tag, sort and prep all in-game texts for Unity’s localization tables — with search, convertibles tracking, and runtime translation.
Saved us a ton of manual work.
#GameDev #Unity3D #Localization #IndieDev #DevTools
Full control config for gamepad & keyboard, testable in real time, and switchable anytime — even mid-race.
No more excuses, just precision.
#GameDev #IndieDev #Unity3D #SteamGames #RacingGame #UIUX
Full control config for gamepad & keyboard, testable in real time, and switchable anytime — even mid-race.
No more excuses, just precision.
#GameDev #IndieDev #Unity3D #SteamGames #RacingGame #UIUX
Now we’ve updated it for Steam Racing Fest with a new track and better polish. Still flawed — but better.
It’s our first game. We’re learning.
#IndieDev #SteamNextFest #GameDev #IndieGame #RacingGames #SteamRacingFest
Now we’ve updated it for Steam Racing Fest with a new track and better polish. Still flawed — but better.
It’s our first game. We’re learning.
#IndieDev #SteamNextFest #GameDev #IndieGame #RacingGames #SteamRacingFest
More control, more clarity, more speed.
You can even feel the tension from behind the wheel now.
(Yes, there’s motion blur… but toggle it off if you dare.)
#GameDev #Unity3D #IndieDev #UIUX #RacingGame
More control, more clarity, more speed.
You can even feel the tension from behind the wheel now.
(Yes, there’s motion blur… but toggle it off if you dare.)
#GameDev #Unity3D #IndieDev #UIUX #RacingGame
Racing Fest, AI challenges, time attacks, achievements…
Everything’s just one click away now.
We wanted it fast, fun and ready to grow.
#GameDev #IndieDev #RacingGame #SteamGames #UIUX
Racing Fest, AI challenges, time attacks, achievements…
Everything’s just one click away now.
We wanted it fast, fun and ready to grow.
#GameDev #IndieDev #RacingGame #SteamGames #UIUX
🔗 store.steampowered.com/app/3719310/...
🔗 store.steampowered.com/app/3719310/...
Today’s work: making it smoother — occlusion culling, lighter UI, cleaner code.
Sometimes shipping means cutting what you don’t see.
#GameDev #Unity3D #IndieDev #SteamNextFest #ScreenshotFriday
Today’s work: making it smoother — occlusion culling, lighter UI, cleaner code.
Sometimes shipping means cutting what you don’t see.
#GameDev #Unity3D #IndieDev #SteamNextFest #ScreenshotFriday
Also tweaked gravity, loops, and reset speed.
Now it’s harder to mess up… but not impossible.
#GameDev #Unity3D #IndieDev #WIPWednesday #RacingGame
Also tweaked gravity, loops, and reset speed.
Now it’s harder to mess up… but not impossible.
#GameDev #Unity3D #IndieDev #WIPWednesday #RacingGame
Even the lap system got a revamp.
Not bad for a Tuesday.
#GameDev #IndieDev #SteamGames #Unity3D #TuesdayDev #RacingGame
Even the lap system got a revamp.
Not bad for a Tuesday.
#GameDev #IndieDev #SteamGames #Unity3D #TuesdayDev #RacingGame
Little touches, smoother racing.
#GameDev #IndieDev #MondayMotivation #UIUX #Unity3D
Little touches, smoother racing.
#GameDev #IndieDev #MondayMotivation #UIUX #Unity3D
Top 3 so far:
Zhabik Dog – 14.336
jandropd – 14.351
RoblessGG – 14.353
🕛 Deadline: July 27, 23:59 CET
🎁 Winner gets a FREE game key at launch!
Can you beat them? 🏆
store.steampowered.com/app/3389390/...
#SpeedRivals #TimeTrial #RacingGames #IndieGame
Top 3 so far:
Zhabik Dog – 14.336
jandropd – 14.351
RoblessGG – 14.353
🕛 Deadline: July 27, 23:59 CET
🎁 Winner gets a FREE game key at launch!
Can you beat them? 🏆
store.steampowered.com/app/3389390/...
#SpeedRivals #TimeTrial #RacingGames #IndieGame