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babelgames.bsky.social
BabelGames
@babelgames.bsky.social
Indie studio racing tiny but intense games. Making Speed Rivals: digital slot cars, fast laps, chaos on rails. Try the free demo! 🚗
https://store.steampowered.com/app/3719310/
🏁 Speed Rivals is now live on Steam (Early Access)!
Build your own slot car tracks, chase hotlaps and share your creations on the Steam Workshop.

Play now on Steam 👉 store.steampowered.com/app/3389390/...

#SpeedRivals #IndieGame #RacingGame #indiedev #gamedev
November 20, 2025 at 8:17 PM
🇺🇸 C4 — Watkins Glen (Short Layout 1960s)

A smooth, flowing classic inspired by the golden age of American racing.
3 rails, crossing lanes, and those signature long straights where everything connects.

Built entirely inside the Speed Rivals editor. 🎥

#gamedev #indiedev #unity3d #slotcars
October 19, 2025 at 12:08 PM
🏎️ Time to race!

Using the same track we built before, here’s a quick look at Speed Rivals in action — showing the different camera modes available in the game. 🎥

From cinematic views to classic top-down angles, each one gives the race a totally different vibe. ⚡

#gamedev #indiedev #unity3d
October 13, 2025 at 10:00 AM
🔧 Once the circuit is closed, the fun part begins!

In this video we edit the rails — adding crossings, narrow sections, and curbs to shape the track’s personality. 🎢

Every small tweak changes how races feel on the same layout. ⚡

#gamedev #indiedev #unity3d #SpeedRivals
October 11, 2025 at 8:42 PM
🧩 Here’s a basic example of building a circuit from scratch in Speed Rivals 🏁

Starting with simple straight and curved pieces, the editor automatically connects everything — ready to test in seconds. ⚙️

Just the beginning of what’s possible 👀

#gamedev #indiedev #unity3d #SpeedRivals
October 10, 2025 at 7:57 PM
www.reddit.com/r/IndieDev/c... We just hit #1 on r/IndieDev 🚀
Huge thanks to everyone checking out Speed Rivals and our track editor progress.
This community keeps us motivated to push further — and build even crazier slot car circuits 🏎️💥

#indiedev #gamedev #unity3d #SpeedRivals
September 29, 2025 at 3:42 PM
🚗✨ Our track editor can already build the most basic layout: the classic C1 oval.

It’s a simple track, but the perfect way to show the foundation of everything you can create next: curves, elevations, even full loopings 🔄🔥

🛠️ All made inside the Speed Rivals editor.

#indiedev #Unity3D #gamedev
September 28, 2025 at 5:52 PM
Here’s a first look at the prototype UI for building tracks in Speed Rivals! 🏎️

The key feature: rail selector 🎚️

Set the maximum number of rails at the start (this defines the track width).

Once your layout is done, choose how many rails you want

#indiedev #unity3d #gamedev
September 14, 2025 at 5:40 PM
Building tracks in Speed Rivals just got more flexible 🚦
The rail selector is here: 2, 3 or more lanes, crossings, and wild layouts are now possible.

Would you go for a classic slot track or create the craziest setup you can imagine? 🏎️💥

#indiedev #unity3d #SpeedRivals
September 8, 2025 at 8:29 PM
🛠️ Working on the track editor for Speed Rivals!
When a piece can't be placed correctly, it turns red 🔴 — a simple shader that makes errors super clear while building.

Still early, but it’s already saving us tons of debugging time.
#IndieDev #Unity3D #GameDev #SpeedRivals #LevelEditor
August 30, 2025 at 6:51 PM
🚧 Elevation system is in!
Now we can combine horizontal & vertical curves to create loops, bridges, and wild 3D madness 🤯
Result? You can build almost any track in #SpeedRivals 🏁
🔧 Next challenge: fixing node orientations 😅
#IndieDev #Unity3D
August 27, 2025 at 9:15 PM
We’ve just added elevation to our track editor 🚧
Now combined with curves, we can build almost anything — from smooth slopes to ridiculous spirals.
Still ironing out point directions, but this unlocks a whole new layer of madness.

#GameDev #Unity3D #IndieDev #LevelEditor
August 26, 2025 at 4:02 PM
Making a slot racing track editor is fun…
Until you let players cross paths.
Then it becomes geometry, topology, snapping logic, and a tiny bit of pain.

Still worth it.

#GameDev #Unity3D #LevelEditor #IndieDev #RacingGame
August 25, 2025 at 9:59 AM
🎥 Testing the auto-closing system for tracks in Speed Rivals.
It finds a path back to the start using lines and curves, avoiding overlaps and keeping it clean.
Still buggy in edge cases, but it works!
🔁 #IndieDev #Unity3D #GameDev #SlotRacing
August 17, 2025 at 4:48 PM
Working on localization?
We built a tool to auto-tag, sort and prep all in-game texts for Unity’s localization tables — with search, convertibles tracking, and runtime translation.
Saved us a ton of manual work.

#GameDev #Unity3D #Localization #IndieDev #DevTools
August 5, 2025 at 9:13 PM
Settings are finally done.
Full control config for gamepad & keyboard, testable in real time, and switchable anytime — even mid-race.
No more excuses, just precision.

#GameDev #IndieDev #Unity3D #SteamGames #RacingGame #UIUX
August 2, 2025 at 4:23 PM
🚧 Our first demo for Steam Next Fest was rough — rushed, buggy, incomplete.

Now we’ve updated it for Steam Racing Fest with a new track and better polish. Still flawed — but better.

It’s our first game. We’re learning.

#IndieDev #SteamNextFest #GameDev #IndieGame #RacingGames #SteamRacingFest
July 31, 2025 at 8:38 PM
We’ve added onboard camera and revamped the settings screen.
More control, more clarity, more speed.
You can even feel the tension from behind the wheel now.
(Yes, there’s motion blur… but toggle it off if you dare.)
#GameDev #Unity3D #IndieDev #UIUX #RacingGame
July 30, 2025 at 8:33 PM
New main menu is here 🚗
Racing Fest, AI challenges, time attacks, achievements…
Everything’s just one click away now.
We wanted it fast, fun and ready to grow.

#GameDev #IndieDev #RacingGame #SteamGames #UIUX
July 29, 2025 at 8:26 PM
July 28, 2025 at 9:08 PM
The demo is now live for the Fest 🎉
Today’s work: making it smoother — occlusion culling, lighter UI, cleaner code.
Sometimes shipping means cutting what you don’t see.

#GameDev #Unity3D #IndieDev #SteamNextFest #ScreenshotFriday
July 25, 2025 at 6:37 PM
Today we added “safe zones” to prevent derailing in tricky corners — get in, and you’ll grip the track no matter what.
Also tweaked gravity, loops, and reset speed.
Now it’s harder to mess up… but not impossible.

#GameDev #Unity3D #IndieDev #WIPWednesday #RacingGame
July 23, 2025 at 8:46 PM
Cameras fixed, shadows baked, diorama working, driving polished.
Even the lap system got a revamp.
Not bad for a Tuesday.
#GameDev #IndieDev #SteamGames #Unity3D #TuesdayDev #RacingGame
July 22, 2025 at 8:29 PM
It’s Monday and we’re polishing shadows, improving loading speed and adding quality-of-life buttons like “Next Race” and instant access to the diorama track.
Little touches, smoother racing.

#GameDev #IndieDev #MondayMotivation #UIUX #Unity3D
July 21, 2025 at 8:34 PM
🏁 Jarama Challenge – Leaderboard Update!

Top 3 so far:

Zhabik Dog – 14.336

jandropd – 14.351

RoblessGG – 14.353

🕛 Deadline: July 27, 23:59 CET
🎁 Winner gets a FREE game key at launch!

Can you beat them? 🏆
store.steampowered.com/app/3389390/...

#SpeedRivals #TimeTrial #RacingGames #IndieGame
July 21, 2025 at 2:40 PM