BabaJeanmel
banner
babajeanmel.bsky.social
BabaJeanmel
@babajeanmel.bsky.social
Of all the PC-98 translation projects I've been part of, this one is my favorite. Glad to see it get more exposure! Anyway, enjoy the ride!
November 30, 2025 at 7:51 PM
This is V4. Woodwork has been redone from scratch and turned out pretty clean that time. Oh, and analog buttons are now properly wired. Time to play some Street Fighter 1 the way it was intended :D
November 15, 2025 at 10:54 PM
Happy anniversary and thanks a lot for everything you've done for us among all those years!
November 9, 2025 at 9:56 PM
As my part on another "secret" project is basically done, I'm now focusing on the Yu-No 1.5 revision (currently at the epilogue, so it's more than 75% done). Then I'll be back to Dante for a early 2026 release.
November 9, 2025 at 9:45 PM
Reposted by BabaJeanmel
First system's story fully translated 😎.
(And an NPC interaction, cause why not.)
October 21, 2025 at 10:13 PM
It's really looking great so far. Thanks for all your hard work, I'm really looking forward to this one!
October 17, 2025 at 9:37 PM
Then I'll return to Dante. The data loss probably affected me more than it should have, but I really want to finish this project, especially since there isn't *that* much text to do. I guess the reason I'm working on scripts ports for now is because it's a great way to build back motivation :)
October 17, 2025 at 9:31 PM
Afterwards, there's still True Love pending. There's been some significant progress in the graphics hacking, but we still can't re-insert modified graphics for now. But as a bonus, we'll have uncensored graphics and a few bonuses such as the title screen being in full English for the first time!
October 17, 2025 at 9:27 PM
It's currently finished at 58% (according to the game's own progression counter ^^). Never thought I would still be polishing my first project almost six years later...
October 17, 2025 at 9:24 PM
You should try on the PC-98 discord.
October 17, 2025 at 7:29 PM
Dante works the same. Alpharobo opted for the second method, so the control characters are now half-width katakana.
October 17, 2025 at 7:21 PM
As a teenager, I played it a lot with my cousins on their trusty (and terribly outdated at the time) 486 DX. We played the whole trilogy over the course of a summer vacation, it was a hell of a ride :)
October 10, 2025 at 3:30 PM