I like video games and Free Software. (sometimes I make games ??)
23 - he/him
Profile picture by @hoshizoralone.bsky.social
do you need to type in a password to unlock cooking ?
lol 2FA microwave
please enter your credit card before cooking your pasta
unless it's also a phone ?
ok, going to bed, gn
do you need to type in a password to unlock cooking ?
lol 2FA microwave
please enter your credit card before cooking your pasta
unless it's also a phone ?
ok, going to bed, gn
We probably would have ended up modeling the connections separately, then placing them in the world during/after generation so they lined up with the doorways.
We probably would have ended up modeling the connections separately, then placing them in the world during/after generation so they lined up with the doorways.
We had three or four scenes with the actual room geometry, which were all paired with a data structure containing the size of the room (assuming rectangle rooms / no "concave" rooms) and its connection points
The system worked with a grid (room is 2x2 + a door at 0,1 North)
We had three or four scenes with the actual room geometry, which were all paired with a data structure containing the size of the room (assuming rectangle rooms / no "concave" rooms) and its connection points
The system worked with a grid (room is 2x2 + a door at 0,1 North)
We did everything from scratch without looking at any kind of procgen resources or tutorials
We ended up with a simple generator capable of appending square rooms (of different sizes / with different connection points) without blocking off any doors
Next thing on our list was rotation
We did everything from scratch without looking at any kind of procgen resources or tutorials
We ended up with a simple generator capable of appending square rooms (of different sizes / with different connection points) without blocking off any doors
Next thing on our list was rotation