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azureresonant.bsky.social
Azure
@azureresonant.bsky.social
I try to program things.
Working on a yet-untitled game in GameMaker Studio 2
Reposted by Azure
The lightning golems are a little different, animating bits of scrap and machinery from the area. The small golem chains electricity between set points to attack Amber - with additional patterns depending on its location.
#GameMaker #indiedev #pixelart #indiegame #platformer #indie
November 1, 2025 at 11:13 PM
The lightning golems are a little different, animating bits of scrap and machinery from the area. The small golem chains electricity between set points to attack Amber - with additional patterns depending on its location.
#GameMaker #indiedev #pixelart #indiegame #platformer #indie
November 1, 2025 at 11:13 PM
Here's a bit of Amber's ice form abilities-one which focuses on ease of use with a slower playstyle. She can fire homing icicles, throw a chunk of ice which shatters into homing shards, or send lines of ice along the floor to damage foes.
#GameMaker #indiedev #pixelart #indiegame #platformer #indie
October 5, 2025 at 7:44 PM
Reposted by Azure
Back to lore mechanics -like the golems, on defeat the first boss reveals the creature commandeering it. Magical creatures finding their way into the mundane world and unintentionally causing damage is the theme of several early stages.
#GameMaker #screenshotsaturday #platformer #pixelart #indiegame
July 12, 2025 at 5:25 PM
Each of Amber's forms has unique special and normal attacks - fire's uppercut and dive kick provide better mobility, and turn its standard melee attack into a homing fireball which seeks out enemies struck by them.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
September 6, 2025 at 5:01 PM
After defeating a boss, Amber gains a new form with a skill-set based on that boss's element. And she can swap between them at will, as seen with her fire and ice forms here.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
August 16, 2025 at 10:05 PM
Since we've not detailed Amber's basic gameplay yet, here's a small movement options showcase. Besides running and jumping, she can double jump, dash, air dash, wall slide and wall kick in her default arcane form.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
July 26, 2025 at 10:47 PM
Back to lore mechanics -like the golems, on defeat the first boss reveals the creature commandeering it. Magical creatures finding their way into the mundane world and unintentionally causing damage is the theme of several early stages.
#GameMaker #screenshotsaturday #platformer #pixelart #indiegame
July 12, 2025 at 5:25 PM
Reposted by Azure
A little look at the first boss's intro animation this week! Once the the intro stage's tileset revamp is complete it'll have a proper arena, but for now it enjoys a place alongside the old visuals.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
June 28, 2025 at 8:56 PM
A little look at the first boss's intro animation this week! Once the the intro stage's tileset revamp is complete it'll have a proper arena, but for now it enjoys a place alongside the old visuals.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
June 28, 2025 at 8:56 PM
Reposted by Azure
For a brief detour from lore-related mechanics, we've got a little work on getting some traditional boss doors working. And a little view of the intro stage boss at the end, who we'll be seeing more of soon.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
June 21, 2025 at 7:59 PM
For a brief detour from lore-related mechanics, we've got a little work on getting some traditional boss doors working. And a little view of the intro stage boss at the end, who we'll be seeing more of soon.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
June 21, 2025 at 7:59 PM
Reposted by Azure
Even smaller enemies follow the theme of magical unions- with some exceptions, they're inanimate objects or machinery possessed by capricious magical fauna which are seen as they're defeated.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
June 15, 2025 at 11:55 PM
Even smaller enemies follow the theme of magical unions- with some exceptions, they're inanimate objects or machinery possessed by capricious magical fauna which are seen as they're defeated.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie
June 15, 2025 at 11:55 PM
Reposted by Azure
Amber isn't the only one with the ability to form a union with magical creatures, either - the major antagonists use the same trick to power up and stand in her way. Including Sapphira, whose partner is a powerful silver dragon.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #indie
June 1, 2025 at 8:24 PM
Amber isn't the only one with the ability to form a union with magical creatures, either - the major antagonists use the same trick to power up and stand in her way. Including Sapphira, whose partner is a powerful silver dragon.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #indie
June 1, 2025 at 8:24 PM
Reposted by Azure
Amber's abilities are granted by partnering with a magical creature, the two forming a magic union which allows them to merge into her witch form. Here we're testing some animations for two doing just that!
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
May 10, 2025 at 8:59 PM
Amber's abilities are granted by partnering with a magical creature, the two forming a magic union which allows them to merge into her witch form. Here we're testing some animations for two doing just that!
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
May 10, 2025 at 8:59 PM
Here's a stage mechanic we're working on for the forest level, which has some obvious inspirations. Still needs work on the visual effects and small adjustments to behavior, but it should be clear how the crystals work.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
May 3, 2025 at 10:05 PM
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One more variant of the jump pads - limited use versions, which destroy themselves after one bounce (or up to three). After a short time they reappear to reset the section in case of failure, or to allow Amber to go back.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
April 20, 2025 at 5:10 PM
One more variant of the jump pads - limited use versions, which destroy themselves after one bounce (or up to three). After a short time they reappear to reset the section in case of failure, or to allow Amber to go back.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
April 20, 2025 at 5:10 PM
Reposted by Azure
As a pretty straightforward substitute for spikes, the lightning level has electrified floors as a threat. They're designed to include both a typical always-on version and a cycling on/off variant to create different challenges.
#GameMaker #screenshotsaturday #indie #pixelart #indiegame #platformer
April 5, 2025 at 3:40 PM
As a pretty straightforward substitute for spikes, the lightning level has electrified floors as a threat. They're designed to include both a typical always-on version and a cycling on/off variant to create different challenges.
#GameMaker #screenshotsaturday #indie #pixelart #indiegame #platformer
April 5, 2025 at 3:40 PM
Reposted by Azure
The lightning level has its share of damaging hazards too, including these lightning traps which are set up to work in several configurations. This power plant doesn't seem like a safe workplace.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
March 29, 2025 at 8:27 PM
The lightning level has its share of damaging hazards too, including these lightning traps which are set up to work in several configurations. This power plant doesn't seem like a safe workplace.
#GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer
March 29, 2025 at 8:27 PM