@azureinferno.bsky.social
the guy doing the spyro deignited mod and some other things
#spyrodeignited https://www.moddb.com/games/spyro-reignited-trilogy/addons/spyro-deignited-trilogy
you guys all have my unbridled permission to do this to me if i don't get the next deignited update out by the end of the year

(it will have most of the spyro 1 enemies and maybe a bit of dragon tweaks because i like breaking promises)
November 18, 2025 at 3:59 PM
I really REALLY need to apply this philosophy to Deignited cause I am spending way too fuckin long (when I'm not procrastinating) dinking around with rigging and making vert colours on metal surfaces look metallic.
November 18, 2025 at 3:52 PM
Here, have some dragon-eating plants as an apology for slacking off.

#spyrodeignited
September 18, 2025 at 8:31 AM
Mazi's AO is up there with Marco's, especially on his staff.

Dear god, his staff...if only it was always this easy to replicate shading! His neckpiece was a trial, but everything was worth it because of his fantastic AO.

I gotta remember to fix the triangulation on his bracers.

#spyrodeignited
September 18, 2025 at 8:30 AM
Zikomo barely has any AO and there's a bunch of details in his lantern that weren't baked into the texture, which means fucking with his other maps in Blender 3.0.

He is NOT going to be fun to texture paint, I'm calling it now - but I still love him because he sounds Aussie.

#spyrodeignited
September 18, 2025 at 8:28 AM
Here we are, Dream Weavers at long last!

To be honest, Lateef's going better than expected, between his tail and the slight clipping on his waistcloth; might need to tweak his vert colours to up the contrast around his midsection.

I'd like to simplify his beard a little, too.

#spyrodeignited
September 4, 2025 at 3:44 AM
Sadiki is one of those characters where there's probably no fucking hope for the arms because they just move too much in every direction.

I MIGHT be able to fix them by tweaking the weights, but flipping the faces' triangulation fixes certain positions while breaking others.

#spyrodeignited
September 4, 2025 at 3:42 AM
Everyone knows Jed. He's THAT dragon, just like Copano.

Why do I know him?

Because I was really sick of half-arsing the Beast Makers' eyeball accessories by the time I got to him and even more pissed that I couldn't stop his staff's feathers from clipping into each other.

#spyrodeignited
August 28, 2025 at 8:20 AM
Welcome to Frill City. Population: Lyle.

Now featuring no eyebrows because awkward horns!

He's a mere 890 tris (so far) despite what I did to his back for the spines - and 106 of those are from the dragonfruit. I also need to do shit to his legs to keep their frills in check.

#spyrodeignited
August 28, 2025 at 8:13 AM
How can one simple boi cause so many problems?

Continuous body-length frills.

Isaak's rainbow gradient limbs are gorgeous, but man, they don't mesh well with my shading skills or lack thereof. They do, however, make it quite easy to differentiate his thumbs from his other fingers.

#spyrodeignited
August 23, 2025 at 1:50 PM
Bubba's probably gonna get the same hellish topology treatment as Magnus and Trondo at some point, because his spines are just as annoying as theirs.

I guess now's a good time as ever to add some segmented shading to his midsection and horns.

#spyrodeignited
August 23, 2025 at 1:47 PM
Zeke's snails are 44 tris each, but goddamnit, it's worth it because I'm fucking proud of the swirls I made with vert colours.

I could save a lot of tris if I thinned the rim of his leaf, but it's got a few nicks and splits and that could cause texture/consistency issues.

#spyrodeignited
August 22, 2025 at 3:20 AM
Working on Damon sucked, let's just leave it at that.

He's guarded by a fucktrillion attack frogs, reuses one of Eldrid's SM props and his hat/eye problems made Cyrus' look like a cakewalk in comparison.

But his facial hair DID come out pretty nice in my opinion.

#spyrodeignited
August 22, 2025 at 3:19 AM
what the actual fuck is windows 11
August 16, 2025 at 8:49 AM
Rosco's noticeably shorter than other dragons of the thin body type! I wanted to make one eye bigger than the other like some characters in the original trilogy have, but alas, eyelid bones are finicky.

As for his bag, it was as annoying as Kelvin's. The staff was worse.

#spyrodeignited
August 13, 2025 at 12:04 PM
As you can see, Cyprin's neck weights need a bit of work thanks to his unique posture. He also doesn't open his eyes that wide in his anims, so I'm considering narrowing his pupils to better fit the reptilian look.

Something that IS perfectly wide, however, is his yellow tummy.

#spyrodeignited
August 13, 2025 at 12:03 PM
I didn't go into ANY detail with Bruno for eye reasons, so I'll mention this stuff here since making Claude was a similar experience otherwise, spines aside.

I'm...oddly fascinated with the shape of their tails.

Is it the zigzags? Or maybe how triangular Claude's looks?

#spyrodeignited
August 10, 2025 at 1:37 PM
You know how some models in OG Spyro have parts that converge at a single vert? I wanted to try that with the stem on Cleetus' leaf but it just didn't work out.

What I CAN do is give him a nice coat of extra shading sometime. Might be a bit tricky around his double chin, though.

#spyrodeignited
August 10, 2025 at 1:35 PM
Bruno...man, what a way to start off the Beast Makers.

His eyelids stretch in the directions opposite to those of the corresponding eyebrows. Not only do they clip into each other like all hell with PS1 eyes, my attempt to replicate whatever he's doing was REALLY fucking painful.

#spyrodeignited
August 9, 2025 at 11:35 AM
Altair was like an end-of-semester exam testing me on the many hurdles of making the Magic Crafters.

Twisting horns, asymmetrical colours/geometry, juggling multiple levels of alpha across materials, all before I found out his animations don't play at the same FPS as most dragons.

#spyrodeignited
August 9, 2025 at 11:34 AM
I REALLY hate working on long, curved horns in low-poly format. There's a thin line between too many loops and too few, and the branches in Lucas' horns didn't help.

Also, obsessing over them helps stave off the nightmares about rigging his neckpiece. So much clipping...

#spyrodeignited
August 7, 2025 at 2:08 PM
Given vanilla Hexus has THE highest polycount of any dragon in Reignited, I don't have much hope with trimming him down from 1.7k in the texture phase.

Yes, it's hyperbole, I probably could, but man, he's one FFVIII-arse motherfucker.

TLDR: fun times with his hood and phoenix.

#spyrodeignited
August 7, 2025 at 2:05 PM
my computer for no reason earlier this week
August 7, 2025 at 6:31 AM
Sure, the hood was a bit of a hurdle and I need to clean the influence it gets from the eyebrow bones - but all things considered, Jarvis was a very easy Magic Crafter to deal with. And man, I just love how clean his scarf ended up.

Did you know he has an idle anim in his files?

#spyrodeignited
August 3, 2025 at 12:40 PM
Cedric was the first Magic Crafter I started work on.

His scarf's always been pretty damn tricky; never was able to get the loose end(s) to blend into his neck as smoothly as I'd have liked to, especially once rigging came into play.

And yes, I obsessively fine-tuned the flasks.

#spyrodeignited
August 3, 2025 at 12:38 PM