AZULLEAN
azullean.bsky.social
AZULLEAN
@azullean.bsky.social
38yo digital and Lowoly 3D artist

Literal BIG fanboy
Has the worst luck at Mario Party…

Minors DNI
My art is Glazed and prohibited from being used for gen AI training data and also not for use in crypto.
Art stream! Come watch
@ www.twitch.tv/azullean05

Will be working on a custom Link sprite mod for Zelda A Link to the Past based on the Synth open OC
November 21, 2025 at 7:09 PM
A #Digimon virtual pet styled #pixelart comm done for @dexa-lunae.bsky.social as his #DigiSona 🐲🎤

#furry #furryart #scalie
November 19, 2025 at 11:52 PM
Oh wow I actually won!

Thanks I certainly will derg fren!
November 11, 2025 at 2:45 PM
A #Digimon virtual pet styled #pixelart comm done for @jaredinsnow.bsky.social as his #DigiSona 🤖🐲

#furry #furryart #scalie
November 7, 2025 at 12:26 PM
Making #pixelart is fun
November 6, 2025 at 5:01 PM
Nood samurai? :3
November 4, 2025 at 6:39 PM
if you come across this post, post your ‘sona NOT smiling
October 27, 2025 at 4:47 AM
I have Windows 10 IoT Enterprise LTSC 2021 installed.

It's EoL is not until January 2032.
October 14, 2025 at 11:30 AM
This obscure 2000 PS1 Game "Hokuto no Ken". :3
October 12, 2025 at 4:01 AM
Some beefy #dragon art I'm working on atm. :3

#furry #furryart #scalie #bara
September 28, 2025 at 9:29 PM
Made my OC Azullean into a DigiSona, Imperialdramon Dragon Mode in particular. :D

#Digimon
September 19, 2025 at 5:21 PM
Here's my three main chonky fellows. Azullean, Niuox, and Azullean's father King Onox. :D
September 17, 2025 at 12:00 AM
September 16, 2025 at 4:40 AM
A 3D #lowpoly model of the Heart Container powerup sprite from 'The Legend of #Zelda: A Link to the Past'.

Had a lot of fun making this one. Modeled in #Blender, textured in #Blockbench

#b3d
August 31, 2025 at 6:58 PM
I wasn't satisfied with how the model looked so I kinda stopped working on it for awhile. After a break, I took time to look at it from a fresh set of eyes and saw the issues.

So I remodeled the legs and fixed some issues with the retopology and vertex groups. Looks much better now.

#Lowpoly #b3d
August 29, 2025 at 1:40 PM
Seeing this enemy for the first time (and its glowing red eyes) in Zelda Ocarina of Time showed me that I have arachnophobia.

Thanks Nintendo!
August 24, 2025 at 12:40 AM
Does Azul's father fit the bill? :3
August 14, 2025 at 1:47 PM
Here's a ref page of my new dragon samurai OC, Ryuusha. The helmet looks too much like an owl, so I will likely revamp it. Like Azul, and their father Onox, Ryu has dark scales, purple hair and wings, and both eastern and western dragon horns.

#furry #furryart #scalie #oc #dragon #armor #digitalart
August 7, 2025 at 2:58 PM
Another OC I made, named Ryuusha, a dragon samurai and another of Onox's many sons (Thus, he is Azullean's brother). His odachi is my universe's Muramasa, a sword made using a dark dragon's fang.

"Ryuusha" is a portmanteau pf Ryu (Dragon) and Yuusha (Hero).

#furry #furryart #scalie #oc #dragon
August 7, 2025 at 6:29 AM
Here's Azul and his father for you
August 4, 2025 at 5:10 AM
Bwoomp!
July 25, 2025 at 11:09 AM
'Actions' lets you chain multiple filter effects.

To set it up, scroll to the bottom of the Move Source properties and change 'Next Move' to another filter and have the last "chain" set to 'None'. When a Filter used, OBS will cycle thru any others in the chain.

ALT text elaborates on this more.
July 20, 2025 at 8:51 AM
The General Tab is for setting things like the duration of the effect or how it animates. If you want, you can even have OBS make the image grow slowly over time by setting the Custom Duration to 60000ms (1min). Easing (Function) tweaks the animation, its best to experiment and see what you like.
July 20, 2025 at 8:51 AM
Create another Move Source. To change character size, set Transform to:

pos: x+0 y+0 rot:+0 scale: x*1.5 y*1.5 crop: l+0 t+0 r+0 b+0

You can tweak the scale values for the growth intensity or set it to .1 ~ .9 if you want to shrink instead. Click the eye next to the name to see the animation.
July 20, 2025 at 8:51 AM
You need to install the addon 'OBS Move Transition'. Before doing anything else, create a scene with your Avatar already set at whatever position and base size, this is for resets. Create a 'Move Source' filter and name it 'ResetSize' so you know what it does. This is so that we can reset our size.
July 20, 2025 at 8:51 AM