Axelstems22
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axelstems.bsky.social
Axelstems22
@axelstems.bsky.social
Space enjoyer. Game dev. Love me cat. Love me tunes. Simple as that.

I made a Craps roguelike game: https://store.steampowered.com/app/4005440/6_Ways_To_7/

I made a puzzle game: https://axelstems.itch.io/ecosystem-shapes
I love getting numbers so big it starts breaking the games interface!
Do you?

#craps #rougelike #madeingodot #indiedev
November 16, 2025 at 11:08 PM
In #indiedev I'm also recharged by looking at old videos of my game. It's a good reminder of how much work you've done, and how much you've learned since you started.

It also makes good marketing material! #sponsored #ad #gambling #6waysto7
November 3, 2025 at 3:47 PM
Working on an enchantment system, where special chips can have different effects. These can either help or hurt the player.

This will hopefully add variety to gameplay, and encourage new builds.

store.steampowered.com/app/4005440/...

#craps #indiedev #roguelite #balatro #gambling #dice
October 30, 2025 at 2:47 AM
Added a graph that shows the chance a number will roll based on your current dice! It can get pretty crazy with all the options you have. #madeingodot #solodev #craps #rougelike #indiedev #gaming
October 27, 2025 at 6:56 PM
Adding a difficulty system for my #craps rougelite! It's going to be like balatro, with stacking modifiers you can add, and unlock as you progress through the game.

#indiedev #madeingodot #balatro #rougelite #gaming
October 21, 2025 at 4:25 AM
Stress testing after some great feedback. 6 Ways to 7 can now "handle" bets in the billions with free lag! #craps #roguelite #solodev #gamedev #balatro
October 16, 2025 at 1:44 AM
Added a new NPC to my #craps rougelike! He steals your dice, disrupting strategies that get too comfy with their easy rolling dice. #rougelite #gamedev #indiedev #godot #balatro
October 15, 2025 at 3:20 AM
Adding random dice bags for my #craps roguelike! These dice can be used temporarily for a single roll to skew the odds in your favor!

#gambling #godot #solodev #indiedev #roguelike
October 3, 2025 at 4:54 PM
Adding the ability to pick and choose (temporary) dice for my #craps roguelike! This will hopefully make players think more about the odds, and when to use an import dice.

#indiegame #solodev #rougelike #balatro
October 2, 2025 at 8:59 PM
>When the big number brainrot hits just right

#craps #indiegame #solodev #rougelike #balatro
September 2, 2025 at 6:22 PM
Slowly still working on my #craps roguelike! Do you know the rules of Craps? Have you ever played before?

#solodev #Indiedev #gaming #gambling #roguelike
August 26, 2025 at 1:00 PM
Adding some win/loss pop-ups to my NPC players. Sadly they aren't the brightest, but sometimes they do win! All of them give a beneficial reward when they win, but later in the game, others may steal your winnings, or block key rolls.

#craps #solodev #gamedev #GodotEngine #roguelike
June 12, 2025 at 1:51 PM
Working on re-roganizing my UI in an attempt to make it more readable. I'm not sure if the betting board is too small, but I like how everything is pretty self contained at this point.

What do you think?

#craps #indiedev #gamedev
June 8, 2025 at 1:56 PM
We're breaking #godot with this one. It did eventually crash. I really need to fix the labels ordering, and add some bigger chips 😅 🔥🎲 #craps #GameDev #solodev #Rougelite
May 26, 2025 at 8:54 PM
Fixing up the dice rolling code for my #craps #roguelike! Now it can sustain infinite re-roll cases, and never break games (Like it used to...) The sweat it provides is wonderful, although this many re-rolls is rare.

#GameDev #SoloDev #godot
May 26, 2025 at 2:07 PM