currently learning Godot Engine - INKARNATE, out now!
PLAY INKARNATE: https://resurge.itch.io/inkarnate
Check it out at resurge.itch.io/knot-for-long!
We're really proud of this one, so any feedback would be much appreciated #gmtkjam #gamedev #pixelart
Check it out at resurge.itch.io/knot-for-long!
We're really proud of this one, so any feedback would be much appreciated #gmtkjam #gamedev #pixelart
Massive credit to @humanisred.bsky.social for their sick project JB (humanisred.itch.io/operajamgame) as our major source of inspo for this project‼️
Massive credit to @humanisred.bsky.social for their sick project JB (humanisred.itch.io/operajamgame) as our major source of inspo for this project‼️
THE... GAME... IS... FINISHED! 🥳
Finally, after ~143 days, several hundred hours of work, it is finally complete (version 1 at least 😅)
A gameplay clip with SOUND to celebrate 🎵
#pixelart #gamedev #ドット絵 #blockbench
THE... GAME... IS... FINISHED! 🥳
Finally, after ~143 days, several hundred hours of work, it is finally complete (version 1 at least 😅)
A gameplay clip with SOUND to celebrate 🎵
#pixelart #gamedev #ドット絵 #blockbench
Not the most interesting tasks today, but got some stuff done I've been putting off - namely: a fully functional settings menu 🛠️ (why did this take so long WAAH..) and sound effects for more than just the gun..
#pixelart #gamedev #ドット絵
🛠️ Did a lot of backend work aujourd'hui - fixed new game loading bug and added correct navigation tiles to all 30 rooms for pathfinding (fingers crossed it works...)
Also putting together some stuff for a devlog 👀🔜
#pixelart #gamedev #ドット絵
Here's a peek of one of the new additions to the growing family of rooms:
Here's a peek of one of the new additions to the growing family of rooms:
Making up for some lighter days with some quantum leaps today - (maybe not quantum... but close enough 😅)
~12-14 new rooms, can now replay after dying, fixed lots of small bugs 🐛, + continuous music...
#pixelart #gamedev #ドット絵
Mostly behind the scenes things today, still some solid progress. To quench your thirst for more content, here's an extended clip of some gameplay from today 😋
More level + environment design coming soon ✏️
#pixelart #gamedev #ドット絵
Lots to report today, added in two new enemies (Crimsonfang and Freezesnipe) which are related to existing enemies (Kindlefang and Glitchsnipe respectively). Implemented very quickly with no obvious bugs (yet... 🥲)
#pixelart #gamedev #ドット絵
Thought I'd throw in the player's run cycle because why not? (who knew .gifs counted as a video?)
Thought I'd throw in the player's run cycle because why not? (who knew .gifs counted as a video?)