Result: 3-1-1. 10 Points. 6th place out of 21 players.
Result: 3-1-1. 10 Points. 6th place out of 21 players.
G1: Lost to Fae beats
G2: Oppo overextended, I was able to cast 2 Drown in Sorrow to wipe the board. I was able to force the combo even after taking duress out to make sure no counterspells was waiting.
G3: Oppo kept a 1 land hand with Ninja of the Deep Hours, had the scry faerie ...
G1: Lost to Fae beats
G2: Oppo overextended, I was able to cast 2 Drown in Sorrow to wipe the board. I was able to force the combo even after taking duress out to make sure no counterspells was waiting.
G3: Oppo kept a 1 land hand with Ninja of the Deep Hours, had the scry faerie ...
G1: Won because oppo tapped out w/6 cards in hand, I was able to draw to 14 cards, cast Last Rites discarding 6 cards. Oppo had an island and drew nothing, I had duress backup as well.
G2: Won because oppo was a turn too late with interaction.
G1: Won because oppo tapped out w/6 cards in hand, I was able to draw to 14 cards, cast Last Rites discarding 6 cards. Oppo had an island and drew nothing, I had duress backup as well.
G2: Won because oppo was a turn too late with interaction.
G1: Lost because I couldn't build a large enough card advantage early on.
G2: Lost cuz I misplayed. Deadly Dispute into open mana and I just drew lands.
G1: Lost because I couldn't build a large enough card advantage early on.
G2: Lost cuz I misplayed. Deadly Dispute into open mana and I just drew lands.
G1: Won because oppo tapped out, and was not able to cast Prismatic Strands.
G2: Won because I was able to protect my combo pieces.
Oppo admitted that he was new to pauper, asked to see the combo after game 1, I gave tips on how to sideboard and where to interact.
G1: Won because oppo tapped out, and was not able to cast Prismatic Strands.
G2: Won because I was able to protect my combo pieces.
Oppo admitted that he was new to pauper, asked to see the combo after game 1, I gave tips on how to sideboard and where to interact.
G1: Won because I found the combo vs a deck that didn't have mainboard interaction.
G2: Forced the combo unprotected, lost.
G3: Draw, went to time and neither of us could assemble the combo.
Matchup felt like I needed to get protection cuz Snuff Outs are coming.
G1: Won because I found the combo vs a deck that didn't have mainboard interaction.
G2: Forced the combo unprotected, lost.
G3: Draw, went to time and neither of us could assemble the combo.
Matchup felt like I needed to get protection cuz Snuff Outs are coming.