Aurelien Vigne
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aurelienvigne.bsky.social
Aurelien Vigne
@aurelienvigne.bsky.social
I am a Creative Front-End Developer based in Seoul, previously in Toronto. 🇨🇦🇫🇷 An OKAYDEV. Currently Lead Web Dev at MamboMambo
Thank you @okaydev.co for the feature! 🙏
September 16, 2025 at 12:25 PM
Thank you again Matt 🙏I am glad you enjoyed both project 🧑‍🚀 🦝
May 6, 2025 at 7:57 PM
That’s awesome to hear, thanks!! 😄 I tried to make it run smoothly everywhere, so it's great to know it held up on your phone. And stoked you liked the joystick! 🕹️
May 6, 2025 at 7:54 PM
Thank you Matt!🙏 ☺️ Glad you enjoyed your time as a raccoon exploring the theater 🦝 😄
May 5, 2025 at 9:49 PM
Thank you @fredericrous.com ☺️
April 23, 2025 at 10:20 AM
Thank you Rodrigo 🙌
April 23, 2025 at 7:21 AM
If you haven’t visited my latest solo work “Aurel’s Grand Theater” yet 👇

aurelienvigne.com
April 23, 2025 at 7:20 AM
There are many little other tricks under the hood, some are also only for lower tier machine & some mobile device: I simplified some of the animations/logic, reduced the size of textures, models etc…
April 23, 2025 at 7:20 AM
instancedMesh widely for all small reusable items, even those with physics. I also capped to 60/30/10fps, depending on how many times a logic/item requires updates without hurting visually. I even have items updating only at some strategic moment so its easier on user's machine
April 23, 2025 at 7:20 AM
random seat, row, ID… and the texture is random in an array of textures.
By the way, while the website uses heavily #threejs, the tickets are dom elements animated with #javascript & #scss.

👉 aurelienvigne.com
Aurel's Grand Theater
I am Creative Front-End developer based in Seoul. I eat code for my breakfast, design for my lunch then combine both for my dinner.
aurelienvigne.com
April 22, 2025 at 7:35 AM
Merci Guillaume 🙏 ☺️
April 21, 2025 at 7:53 PM
Thank you 🙏 ☺️
April 21, 2025 at 8:53 AM
April 21, 2025 at 7:21 AM