👀 Read more: hubs.ly/Q03T5DST0
#GameAudio #Wwise @savageplanet.games
👀 Read more: hubs.ly/Q03T5DST0
#GameAudio #Wwise @savageplanet.games
Don't miss out on 3 deep-dive talks from the audio teams behind Eternal Strands, Monument Valley 3, and Split Fiction!
🎟️ RSVP: hubs.ly/Q03QWMGd0
#GameAudio @hazelightgames.bsky.social @ustwogames.co.uk @yellowbrickgames.bsky.social
Don't miss out on 3 deep-dive talks from the audio teams behind Eternal Strands, Monument Valley 3, and Split Fiction!
🎟️ RSVP: hubs.ly/Q03QWMGd0
#GameAudio @hazelightgames.bsky.social @ustwogames.co.uk @yellowbrickgames.bsky.social
Join us as we explore how to prepare the next generation of interactive audio professionals:
hubs.ly/Q03QBHWs0
#SonicDays2025
Join us as we explore how to prepare the next generation of interactive audio professionals:
hubs.ly/Q03QBHWs0
#SonicDays2025
Don't miss Thiago diving into the creative solutions for physics-based gameplay, innovative combat & dynamic sound mix in #EternalStrands!
🎟️ FREE to attend
👉 RSVP today! hubs.ly/Q03QWMGd0
#GameAudio #Wwise @yellowbrickgames.bsky.social
Don't miss Thiago diving into the creative solutions for physics-based gameplay, innovative combat & dynamic sound mix in #EternalStrands!
🎟️ FREE to attend
👉 RSVP today! hubs.ly/Q03QWMGd0
#GameAudio #Wwise @yellowbrickgames.bsky.social
Join us Nov 11th as @toddbakersounds.bsky.social dives into the #Wwise & #Unity projects of Monument Valley 3 & gives insights into his creative approach for this iconic puzzle game!
🎟️ FREE to attend
👉 RSVP: hubs.ly/Q03QWMGd0
#GameAudio @ustwogames.co.uk
Join us Nov 11th as @toddbakersounds.bsky.social dives into the #Wwise & #Unity projects of Monument Valley 3 & gives insights into his creative approach for this iconic puzzle game!
🎟️ FREE to attend
👉 RSVP: hubs.ly/Q03QWMGd0
#GameAudio @ustwogames.co.uk
Spots for this deep dive into spatial audio and acoustic environment modelling are limited and will be gone soon. Register now! 🎮
📅 November 13th, 2025 - 2 p.m. to 6 p.m. CET: hubs.ly/Q03QdfHp0
#SpatialAudio
Spots for this deep dive into spatial audio and acoustic environment modelling are limited and will be gone soon. Register now! 🎮
📅 November 13th, 2025 - 2 p.m. to 6 p.m. CET: hubs.ly/Q03QdfHp0
#SpatialAudio
Join us Nov 11 as @hazelightgames.bsky.social Philip & @joakimenigksjoberg.bsky.social show you how two listeners co-exist in the dueling worlds of #SplitFiction & the unique audio experience behind it.
🎟️ FREE to attend
👉 RSVP: hubs.ly/Q03QWMGd0
#GameAudio #Wwise
Join us Nov 11 as @hazelightgames.bsky.social Philip & @joakimenigksjoberg.bsky.social show you how two listeners co-exist in the dueling worlds of #SplitFiction & the unique audio experience behind it.
🎟️ FREE to attend
👉 RSVP: hubs.ly/Q03QWMGd0
#GameAudio #Wwise
Join Audiokinetic in Denmark from November 19-20 for Sonic Days 2025!
Featured sessions:
Bridging Worlds: Educating for Interactive Audio
Game-Driven Synthesis with Wwise
Wwhat’s New in Wwise 2025.1
Full session details here: hubs.ly/Q03QBHWs0
#sonicdays #gameaudio #Wwise
Join Audiokinetic in Denmark from November 19-20 for Sonic Days 2025!
Featured sessions:
Bridging Worlds: Educating for Interactive Audio
Game-Driven Synthesis with Wwise
Wwhat’s New in Wwise 2025.1
Full session details here: hubs.ly/Q03QBHWs0
#sonicdays #gameaudio #Wwise
Learn to model different acoustic environments by leveraging Unity and #Wwise. Set your players on an immersive spatial audio journey!
Register today
📅 November 13th, 2025 - 2 p.m. to 6 p.m. CET:
hubs.ly/Q03QdfHp0
Learn to model different acoustic environments by leveraging Unity and #Wwise. Set your players on an immersive spatial audio journey!
Register today
📅 November 13th, 2025 - 2 p.m. to 6 p.m. CET:
hubs.ly/Q03QdfHp0
Join us in Montreal on November 11th: hubs.ly/Q03Q5bxl0
#GameAudio
Join us in Montreal on November 11th: hubs.ly/Q03Q5bxl0
#GameAudio
💡 Preliminary support for Unreal 5.7 Preview has been added in these versions
🔗 For more info, check out the release notes! hubs.ly/Q03PJfLQ0
#GameAudio #GameDev #SpatialAudio #VR
💡 Preliminary support for Unreal 5.7 Preview has been added in these versions
🔗 For more info, check out the release notes! hubs.ly/Q03PJfLQ0
#GameAudio #GameDev #SpatialAudio #VR
🎮 Check out the full schedule for all the details: hubs.ly/Q03MnDQN0
#GameAudio #Strata #Wwise @gamesound.bsky.social
🎮 Check out the full schedule for all the details: hubs.ly/Q03MnDQN0
#GameAudio #Strata #Wwise @gamesound.bsky.social
Register today!
📅 October 30th, 2025 - 8 am to 12 pm ET / 1 pm to 5 pm CET: hubs.ly/Q03MX3-C0
#GameAudio #SpatialAudio
Register today!
📅 October 30th, 2025 - 8 am to 12 pm ET / 1 pm to 5 pm CET: hubs.ly/Q03MX3-C0
#GameAudio #SpatialAudio
Strata Sample 4 transports you to the battlefields of WWI, featuring authentic, high-resolution weapon sounds pulled from our WWI Firearms collections.
👉 Download today: hubs.ly/Q03P9jpJ0
#SoundDesign #GameAudio
Strata Sample 4 transports you to the battlefields of WWI, featuring authentic, high-resolution weapon sounds pulled from our WWI Firearms collections.
👉 Download today: hubs.ly/Q03P9jpJ0
#SoundDesign #GameAudio
📅 October 30th, 2025 - 8 am to 12 pm ET / 1 pm to 5 pm CET:
hubs.ly/Q03MX3-C0
📅 October 30th, 2025 - 8 am to 12 pm ET / 1 pm to 5 pm CET:
hubs.ly/Q03MX3-C0
Find out more here: hubs.ly/Q03MLxsV0
Find out more here: hubs.ly/Q03MLxsV0
#GameAudio
#GameAudio
Watch as Étienne walks us through a sound design workflow, creating a submarine atmosphere from scratch, combining traditional metadata search with SSS to explore a sound library in new ways: hubs.ly/Q03M78y50
Watch as Étienne walks us through a sound design workflow, creating a submarine atmosphere from scratch, combining traditional metadata search with SSS to explore a sound library in new ways: hubs.ly/Q03M78y50
Register now before it fills up again!
📅 October 22nd, 2025 - 12pm to 4pm ET: hubs.ly/Q03M4WK20
#GameAudio #InteractiveMusic
Register now before it fills up again!
📅 October 22nd, 2025 - 12pm to 4pm ET: hubs.ly/Q03M4WK20
#GameAudio #InteractiveMusic
👀 See you on YouTube at 1pm ET: hubs.ly/Q03L26q-0
#GameAudio
👀 See you on YouTube at 1pm ET: hubs.ly/Q03L26q-0
#GameAudio
This week on the blog, learn how Soundseed Grain can decouple your audio from its original timing, saving you time & energy on tedious variations.
🔊 Give it a read: hubs.ly/Q03Lb8qY0
#Wwise #UnrealEngine #GameAudio
This week on the blog, learn how Soundseed Grain can decouple your audio from its original timing, saving you time & energy on tedious variations.
🔊 Give it a read: hubs.ly/Q03Lb8qY0
#Wwise #UnrealEngine #GameAudio
Save the date on YouTube: hubs.ly/Q03L26q-0
#GameAudio
Save the date on YouTube: hubs.ly/Q03L26q-0
#GameAudio
📖 Read what’s new: hubs.ly/Q03L19mN0
👀 Check out the Wwise SDK Release Notes: hubs.ly/Q03L19ts0
👂 Let us know what you think though our survey: hubs.ly/Q03L19ZZ0
#GameAudio
📖 Read what’s new: hubs.ly/Q03L19mN0
👀 Check out the Wwise SDK Release Notes: hubs.ly/Q03L19ts0
👂 Let us know what you think though our survey: hubs.ly/Q03L19ZZ0
#GameAudio