Audiokinetic 🔜 Sonic Days
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audiokinetic.bsky.social
Audiokinetic 🔜 Sonic Days
@audiokinetic.bsky.social
Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
This week, Cameron dives into the audio of Revenge of the Savage Planet! He details reusing core Journey assets while focusing development efforts on new systems, new creatures & the big shift to third-person perspective.

👀 Read more: hubs.ly/Q03T5DST0

#GameAudio #Wwise @savageplanet.games
November 13, 2025 at 7:48 PM
⏰ Last chance to register for the FREE #Wwise Tour next week!

Don't miss out on 3 deep-dive talks from the audio teams behind Eternal Strands, Monument Valley 3, and Split Fiction!

🎟️ RSVP: hubs.ly/Q03QWMGd0

#GameAudio @hazelightgames.bsky.social @ustwogames.co.uk @yellowbrickgames.bsky.social
November 7, 2025 at 6:59 PM
Our panel of Wwise Affiliate Instructors and global audio professionals is ready to share their expertise at Sonic Days 2025 on Nov 20th!
Join us as we explore how to prepare the next generation of interactive audio professionals:
hubs.ly/Q03QBHWs0
#SonicDays2025
November 5, 2025 at 3:06 PM
#WwiseTour Montreal is just a week away!

Don't miss Thiago diving into the creative solutions for physics-based gameplay, innovative combat & dynamic sound mix in #EternalStrands!

🎟️ FREE to attend
👉 RSVP today! hubs.ly/Q03QWMGd0

#GameAudio #Wwise @yellowbrickgames.bsky.social
November 4, 2025 at 3:47 PM
#WwiseTour Montreal is next week!

Join us Nov 11th as @toddbakersounds.bsky.social dives into the #Wwise & #Unity projects of Monument Valley 3 & gives insights into his creative approach for this iconic puzzle game!

🎟️ FREE to attend
👉 RSVP: hubs.ly/Q03QWMGd0

#GameAudio @ustwogames.co.uk
November 3, 2025 at 8:36 PM
Learn to leverage Spatial Audio Acoustics in #Unity and #Wwise in our upcoming workshop! 🎧
Spots for this deep dive into spatial audio and acoustic environment modelling are limited and will be gone soon. Register now! 🎮
📅 November 13th, 2025 - 2 p.m. to 6 p.m. CET: hubs.ly/Q03QdfHp0
#SpatialAudio
November 3, 2025 at 4:24 PM
Ready for #WwiseTour Montreal?

Join us Nov 11 as @hazelightgames.bsky.social Philip & @joakimenigksjoberg.bsky.social show you how two listeners co-exist in the dueling worlds of #SplitFiction & the unique audio experience behind it.

🎟️ FREE to attend
👉 RSVP: hubs.ly/Q03QWMGd0

#GameAudio #Wwise
October 30, 2025 at 2:08 PM
We are back at Sonic Days!
Join Audiokinetic in Denmark from November 19-20 for Sonic Days 2025!
Featured sessions:
Bridging Worlds: Educating for Interactive Audio
Game-Driven Synthesis with Wwise
Wwhat’s New in Wwise 2025.1
Full session details here: hubs.ly/Q03QBHWs0
#sonicdays #gameaudio #Wwise
October 28, 2025 at 6:40 PM
Want to master realistic sound design for virtual spaces with #Unity? 🎧
Learn to model different acoustic environments by leveraging Unity and #Wwise. Set your players on an immersive spatial audio journey!
Register today
📅 November 13th, 2025 - 2 p.m. to 6 p.m. CET:
hubs.ly/Q03QdfHp0
October 27, 2025 at 2:03 PM
We had a blast at #Wwise Tour Shanghai last week! Thank you all for joining us! ❤️ Next up ➡️ Montreal!

Join us in Montreal on November 11th: hubs.ly/Q03Q5bxl0

#GameAudio
October 24, 2025 at 7:20 PM
#Wwise 2023.1.17 & 2024.1.9 are live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.

💡 Preliminary support for Unreal 5.7 Preview has been added in these versions
🔗 For more info, check out the release notes! hubs.ly/Q03PJfLQ0

#GameAudio #GameDev #SpatialAudio #VR
October 22, 2025 at 3:02 PM
#GameSoundCon is just one week away! Our team will be on the Expo floor, and we've lined up a packed schedule of sessions in the Sunset Room!

🎮 Check out the full schedule for all the details: hubs.ly/Q03MnDQN0

#GameAudio #Strata #Wwise @gamesound.bsky.social
October 21, 2025 at 9:03 PM
Are you looking to master Spatial Audio Acoustics in #UE5 & #Wwise? Join our upcoming expert-led workshop where you'll configure & explore each phase of Spatial Audio.
Register today!
📅 October 30th, 2025 - 8 am to 12 pm ET / 1 pm to 5 pm CET: hubs.ly/Q03MX3-C0
#GameAudio #SpatialAudio
October 21, 2025 at 3:25 PM
New to #Strata: Free WWI #multitrack SFX collection! 💥

Strata Sample 4 transports you to the battlefields of WWI, featuring authentic, high-resolution weapon sounds pulled from our WWI Firearms collections.

👉 Download today: hubs.ly/Q03P9jpJ0

#SoundDesign #GameAudio
October 17, 2025 at 5:18 PM
New #WwiseUpOnAir coming soon! Can you guess the game? 👀

#GameAudio #Wwise
October 14, 2025 at 7:28 PM
Are you looking to leverage Spatial Audio Acoustics in your game using UE5 & #Wwise? Join our upcoming workshop where you'll dive into troubleshooting, profiling, and more!
📅 October 30th, 2025 - 8 am to 12 pm ET / 1 pm to 5 pm CET:
hubs.ly/Q03MX3-C0
October 9, 2025 at 2:32 PM
Teach with confidence & inspire the next generation: become a #Wwise Certified Instructor this November!
Find out more here: hubs.ly/Q03MLxsV0
October 8, 2025 at 2:38 PM
Next week on #WwiseUpOnAir, we're talking Spatial Audio improvements in #Wwise 2025.1: From the the Dual Shelf Filter, to the addition of more settings to facilitate profiling in the Game Object 3D Viewer, join us next week as we dive right in! hubs.ly/Q03MBmJS0

#GameAudio
October 7, 2025 at 5:55 PM
Have you tried the Media Pool and Similar Sound Search (SSS) in the #Wwise 2025.1 Beta?

Watch as Étienne walks us through a sound design workflow, creating a submarine atmosphere from scratch, combining traditional metadata search with SSS to explore a sound library in new ways: hubs.ly/Q03M78y50
October 3, 2025 at 4:41 PM
Back by popular demand, a new session of our Advanced Interactive Music with #Wwise workshop is open!
Register now before it fills up again!
📅 October 22nd, 2025 - 12pm to 4pm ET: hubs.ly/Q03M4WK20
#GameAudio #InteractiveMusic
October 3, 2025 at 2:21 PM
Join us today on #WwiseUpOnAir as we reveal what's new with the #Wwise 2025.1 Beta 3, and then dive deeper into side-chaining & multiband dynamics, with special guest Audiokinetic Sr Software Developer David Crooks!

👀 See you on YouTube at 1pm ET: hubs.ly/Q03L26q-0

#GameAudio
September 29, 2025 at 2:32 PM
Want temporal flexibility for your sounds?

This week on the blog, learn how Soundseed Grain can decouple your audio from its original timing, saving you time & energy on tedious variations.

🔊 Give it a read: hubs.ly/Q03Lb8qY0

#Wwise #UnrealEngine #GameAudio
September 26, 2025 at 5:07 PM
Join us next week on #WwiseUpOnAir as we reveal what's new with the #Wwise 2025.1 Beta 3 & dive deeper into side-chaining & multiband dynamics, with special guest Audiokinetic Sr Software Developer David Crooks!

Save the date on YouTube: hubs.ly/Q03L26q-0

#GameAudio
September 25, 2025 at 7:15 PM
We have officially entered the Beta 3 stage for #Wwise 2025.1! 🚀

📖 Read what’s new: hubs.ly/Q03L19mN0
👀 Check out the Wwise SDK Release Notes: hubs.ly/Q03L19ts0
👂 Let us know what you think though our survey: hubs.ly/Q03L19ZZ0

#GameAudio
September 25, 2025 at 5:49 PM
What do a composer, a dialogue designer, and a recent graduate all have in common? They all got their #Wwise certifications to get to the next steps in their careers! This is your last chance to use our promo code BacktoSchool25 at checkout for 10% off all certifications: hubs.ly/Q03KPqdh0
September 24, 2025 at 3:35 PM