#RebelCore #environmentart #kitbash #indegames #gamedev
#RebelCore #environmentart #kitbash #indegames #gamedev
#indiegames #gamedev #rebelcore
#indiegames #gamedev #rebelcore
#indiegamedev #indiegames #rebelcore
#indiegamedev #indiegames #rebelcore
#indiegames #indiegamedev #platformer
#indiegames #indiegamedev #platformer
(lighting and art very WIP)
#RebelCore #indiegamedev #indiegames #leveldesign
(lighting and art very WIP)
#RebelCore #indiegamedev #indiegames #leveldesign
#RebelCore #indiegamedev #indiegames
#RebelCore #indiegamedev #indiegames
#RebelCore #Indiegames #indiegamedev
#RebelCore #Indiegames #indiegamedev
#RebelCore #indiegamedev #indiegames #platforming
#RebelCore #indiegamedev #indiegames #platforming
#RebelCore #IndieGames #IndieGameDev #Platformer
#RebelCore #IndieGames #IndieGameDev #Platformer
Less flat 2d interface and more diegetic is very fun to think about
#rebelcore #indiegames #indiegamedev #gamedev
Less flat 2d interface and more diegetic is very fun to think about
#rebelcore #indiegames #indiegamedev #gamedev
#RebelCore #indiegames #indiegamedev #sidescroller
#RebelCore #indiegames #indiegamedev #sidescroller
#rebelcore #indiegamedev #indiegame #gamedev #sidescroller
#rebelcore #indiegamedev #indiegame #gamedev #sidescroller
#RebelCore #IndieGameDev #Indiegame #gamedevelopment
#RebelCore #IndieGameDev #Indiegame #gamedevelopment
Here's 11 seconds of gameplay squeezed into portrait layout for optimal phone viewing!
#rebelcore #indiegame #indiegamedev #gamedev #platformer
Here's 11 seconds of gameplay squeezed into portrait layout for optimal phone viewing!
#rebelcore #indiegame #indiegamedev #gamedev #platformer
So here is a bite-sized sneak preview of a big announcement coming July 8th - a new game I've been working on for the last 3 months with two other devs from the InfestStation team!
#indiegame #indiegamedev #prototype
So here is a bite-sized sneak preview of a big announcement coming July 8th - a new game I've been working on for the last 3 months with two other devs from the InfestStation team!
#indiegame #indiegamedev #prototype
#gamedev #indiegames #lookdev #gameart #unrealengine
#gamedev #indiegames #lookdev #gameart #unrealengine
#gamedev #indiegames #characterart #lookdev
#gamedev #indiegames #characterart #lookdev
#gamedev #indiegames #environmentart #lookdev
#gamedev #indiegames #environmentart #lookdev
#vgm #gamedev #indiegamedev #gamemusic
#vgm #gamedev #indiegamedev #gamemusic
I desperately need a more complete skybox setup though, sky atmosphere requires way too much color fudging to work and that messes with all the other lighting, which also *requires* lighting to show up.
I desperately need a more complete skybox setup though, sky atmosphere requires way too much color fudging to work and that messes with all the other lighting, which also *requires* lighting to show up.
It feels like the optimal solution may be to take an unlit base, multiply in some SSAO, then figure out how I can get some lighting layered on top of that for the highlights, but not need it to light the *whole* scene...
It feels like the optimal solution may be to take an unlit base, multiply in some SSAO, then figure out how I can get some lighting layered on top of that for the highlights, but not need it to light the *whole* scene...
The results were pretty cool outside of Unreal at least.
The results were pretty cool outside of Unreal at least.
First I wanted to see how far I'd get with just heavy handed lighting and simple post processing on some pre-existing assets. Neat, but very flat and hard on the eyes.
#gamedev #lookdev